/** * @fileoverview Meshcentral.js * @author Ylian Saint-Hilaire * @version v0.0.1 */ var MeshServerCreateControl = function (domain, authCookie) { var obj = {}; obj.State = 0; obj.connectstate = 0; obj.pingTimer = null; obj.authCookie = authCookie; //obj.trace = false; obj.xxStateChange = function (newstate, errCode) { if (obj.State == newstate) return; var previousState = obj.State; obj.State = newstate; if (obj.onStateChanged) obj.onStateChanged(obj, obj.State, previousState, errCode); } obj.Start = function () { if (obj.connectstate != 0) return; obj.connectstate = 0; var url = window.location.protocol.replace('http', 'ws') + '//' + window.location.host + domain + 'control.ashx' + (urlargs.key ? ('?key=' + urlargs.key) : ''); if (obj.authCookie && (obj.authCookie != '')) { url += '?auth=' + obj.authCookie; } obj.socket = new WebSocket(url); obj.socket.onopen = function (e) { obj.connectstate = 1; } obj.socket.onmessage = obj.xxOnMessage; obj.socket.onclose = function(e) { obj.Stop(e.code); } obj.xxStateChange(1, 0); if (obj.pingTimer != null) { clearInterval(obj.pingTimer); } obj.pingTimer = setInterval(function () { obj.send({ action: 'ping' }); }, 29000); // Ping the server every 29 seconds, stops corporate proxies from disconnecting. } obj.Stop = function (errCode) { obj.connectstate = 0; if (obj.socket) { obj.socket.close(); delete obj.socket; } if (obj.pingTimer != null) { clearInterval(obj.pingTimer); obj.pingTimer = null; } obj.xxStateChange(0, errCode); } obj.xxOnMessage = function (e) { if (obj.State == 1) { obj.xxStateChange(2); } //console.log('xxOnMessage', e.data); var message; try { message = JSON.parse(e.data); } catch (e) { return; } if ((typeof message != 'object') || (message.action == 'pong')) { return; } if (message.action == 'ping') { obj.send({ action: 'pong' }); } if (message.action == 'close') { if (message.msg) { console.log(message.msg); } obj.Stop(message.cause); return; } if (obj.trace == 1) { console.log('RECV', message); } else if (obj.trace == 2) { console.log('RECV', JSON.stringify(message)); } if (obj.onMessage) obj.onMessage(obj, message); }; obj.send = function (x) { if (obj.socket != null && obj.connectstate == 1) { if (x.action != 'ping') { if (obj.trace == 1) { console.log('SEND', x); } else if (obj.trace == 2) { console.log('SEND', JSON.stringify(x)); } } obj.socket.send(JSON.stringify(x)); } } return obj; }