/** * @description Mesh Agent Transport Module - using websocket relay * @author Ylian Saint-Hilaire * @version v0.0.1f */ // Construct a MeshServer agent direction object var CreateAgentRedirect = function (meshserver, module, serverPublicNamePort) { var obj = {}; obj.m = module; // This is the inner module (Terminal or Desktop) module.parent = obj; obj.meshserver = meshserver; obj.nodeid = null; obj.State = 0; obj.socket = null; obj.connectstate = -1; obj.tunnelid = Math.random().toString(36).substring(2); // Generate a random client tunnel id obj.protocol = module.protocol; // 1 = SOL, 2 = KVM, 3 = IDER, 4 = Files, 5 = FileTransfer obj.onStateChanged = null; // Private method //obj.debug = function (msg) { console.log(msg); } obj.Start = function (nodeid) { var url2, url = window.location.protocol.replace("http", "ws") + "//" + window.location.host + window.location.pathname.substring(0, window.location.pathname.lastIndexOf('/')) + "/meshrelay.ashx?id=" + obj.tunnelid; //if (serverPublicNamePort) { url2 = window.location.protocol.replace("http", "ws") + "//" + serverPublicNamePort + "/meshrelay.ashx?id=" + obj.tunnelid; } else { url2 = url; } obj.nodeid = nodeid; obj.connectstate = 0; obj.socket = new WebSocket(url); obj.socket.onopen = obj.xxOnSocketConnected; obj.socket.onmessage = obj.xxOnMessage; obj.socket.onerror = function (e) { console.error(e); } obj.socket.onclose = obj.xxOnSocketClosed; obj.xxStateChange(1); //obj.meshserver.Send({ action: 'msg', type: 'tunnel', nodeid: obj.nodeid, value: url2 }); obj.meshserver.Send({ action: 'msg', type: 'tunnel', nodeid: obj.nodeid, value: "*/meshrelay.ashx?id=" + obj.tunnelid }); //obj.debug("Agent Redir Start: " + url); } obj.xxOnSocketConnected = function () { //obj.debug("Agent Redir Socket Connected"); obj.xxStateChange(2); } obj.xxOnMessage = function (e) { if (obj.State < 3) { if (e.data == 'c') { obj.socket.send(obj.protocol); obj.xxStateChange(3); return; } } if (typeof e.data == 'object') { var f = new FileReader(); if (f.readAsBinaryString) { // Chrome & Firefox (Draft) f.onload = function (e) { obj.xxOnSocketData(e.target.result); } f.readAsBinaryString(new Blob([e.data])); } else if (f.readAsArrayBuffer) { // Chrome & Firefox (Spec) f.onloadend = function (e) { obj.xxOnSocketData(e.target.result); } f.readAsArrayBuffer(e.data); } else { // IE10, readAsBinaryString does not exist, use an alternative. var binary = ""; var bytes = new Uint8Array(e.data); var length = bytes.byteLength; for (var i = 0; i < length; i++) { binary += String.fromCharCode(bytes[i]); } obj.xxOnSocketData(binary); } } else { // If we get a string object, it maybe the WebRTC confirm. Ignore it. //obj.debug("Agent Redir Relay - OnData - " + typeof e.data + " - " + e.data.length); obj.xxOnSocketData(e.data); } }; obj.xxOnSocketData = function (data) { if (!data || obj.connectstate == -1) return; if (typeof data === 'object') { // This is an ArrayBuffer, convert it to a string array (used in IE) var binary = "", bytes = new Uint8Array(data), length = bytes.byteLength; for (var i = 0; i < length; i++) { binary += String.fromCharCode(bytes[i]); } data = binary; } else if (typeof data !== 'string') return; //console.log("xxOnSocketData", rstr2hex(data)); return obj.m.ProcessData(data); } obj.Send = function (x) { //obj.debug("Agent Redir Send(" + x.length + "): " + rstr2hex(x)); if (obj.socket != null && obj.socket.readyState == WebSocket.OPEN) { if (typeof x == 'string') { var b = new Uint8Array(x.length); for (var i = 0; i < x.length; ++i) { b[i] = x.charCodeAt(i); } obj.socket.send(b.buffer); } else { obj.socket.send(x); } } } obj.xxOnSocketClosed = function () { //obj.debug("Agent Redir Socket Closed"); obj.Stop(); } obj.xxStateChange = function(newstate) { if (obj.State == newstate) return; obj.State = newstate; obj.m.xxStateChange(obj.State); if (obj.onStateChanged != null) obj.onStateChanged(obj, obj.State); } obj.Stop = function () { //obj.debug("Agent Redir Socket Stopped"); obj.xxStateChange(0); obj.connectstate = -1; if (obj.socket != null) { obj.socket.close(); obj.socket = null; } } return obj; }