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Modified Power events, to always send battery level
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@ -255,13 +255,14 @@ function createMeshCore(agent) {
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{
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{
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require('MeshAgent')._battLevelChanged = function _battLevelChanged(val)
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require('MeshAgent')._battLevelChanged = function _battLevelChanged(val)
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{
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{
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_battLevelChanged.self._currentBatteryLevel = val;
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_battLevelChanged.self.SendCommand({ action: 'battery', state: _battLevelChanged.self._currentPowerState, level: val });
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_battLevelChanged.self.SendCommand({ action: 'battery', state: _battLevelChanged.self._currentPowerState, level: val });
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};
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};
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require('MeshAgent')._battLevelChanged.self = require('MeshAgent');
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require('MeshAgent')._battLevelChanged.self = require('MeshAgent');
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require('MeshAgent')._powerChanged = function _powerChanged(val)
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require('MeshAgent')._powerChanged = function _powerChanged(val)
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{
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{
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_powerChanged.self._currentPowerState = (val == 'AC' ? 'ac' : 'dc');
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_powerChanged.self._currentPowerState = (val == 'AC' ? 'ac' : 'dc');
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_powerChanged.self.SendCommand({ action: 'battery', state: (val == 'AC' ? 'ac' : 'dc') });
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_powerChanged.self.SendCommand({ action: 'battery', state: (val == 'AC' ? 'ac' : 'dc'), level: _powerChanged.self._currentBatteryLevel });
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};
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};
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require('MeshAgent')._powerChanged.self = require('MeshAgent');
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require('MeshAgent')._powerChanged.self = require('MeshAgent');
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require('MeshAgent').on('Connected', function (status)
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require('MeshAgent').on('Connected', function (status)
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