Added support for changing the Windows agent bitmap logo within the executable. Agent needs to be changed to fully support this.
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@ -2482,4 +2482,5 @@ if (require.main === module) { start(); }
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module.exports.createAuthenticodeHandler = createAuthenticodeHandler;
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module.exports.loadCertificates = loadCertificates;
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module.exports.loadIcon = loadIcon;
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module.exports.loadBitmap = loadBitmap;
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module.exports.hashObject = hashObject;
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@ -1384,6 +1384,22 @@ function CreateMeshCentralServer(config, args) {
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// Invalid icon file path
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delete obj.config.domains[i].agentfileinfo.icon;
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}
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if (typeof obj.config.domains[i].agentfileinfo.logo == 'string') {
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// Load the agent .bmp file
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var logo = null;
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try { logo = require('./authenticode.js').loadBitmap(obj.path.join(obj.datapath, obj.config.domains[i].agentfileinfo.logo)); } catch (ex) { }
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if (logo != null) {
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// The logo file was correctly loaded
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obj.config.domains[i].agentfileinfo.logo = logo;
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} else {
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// Failed to load the icon file, display a server warning
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addServerWarning("Unable to load agent logo file: " + obj.config.domains[i].agentfileinfo.logo + ".", 24, [obj.config.domains[i].agentfileinfo.logo]);
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delete obj.config.domains[i].agentfileinfo.logo;
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}
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} else {
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// Invalid icon file path
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delete obj.config.domains[i].agentfileinfo.logo;
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}
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}
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}
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@ -3022,6 +3038,35 @@ function CreateMeshCentralServer(config, args) {
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}
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}
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}
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// Check the agent logo
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if (destinationAgentOk == true) {
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if ((domain.agentfileinfo != null) && (domain.agentfileinfo.logo != null)) {
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// Check if the destination agent matches the logo we want
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const agentBitmaps = destinationAgent.getBitmapInfo();
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if (agentBitmaps != null) {
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const agentBitmapNames = Object.keys(agentBitmaps);
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if (agentBitmapNames.length > 0) {
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const agentMainBitmap = agentBitmaps[agentBitmapNames[0]];
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const agentMainBitmapHash = require('./authenticode.js').hashObject(agentMainBitmap);
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const bitmapHash = require('./authenticode.js').hashObject(domain.agentfileinfo.logo);
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if (agentMainBitmapHash != bitmapHash) { destinationAgentOk = false; } // If the existing agent logo does not match the desired logo, we need to re-sign the agent.
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}
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}
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} else {
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// Check if the destination agent has the default icon
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const agentBitmaps1 = destinationAgent.getBitmapInfo();
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const agentBitmaps2 = originalAgent.getBitmapInfo();
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const agentBitmapNames = Object.keys(agentBitmaps1);
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if (agentBitmapNames.length == 0) {
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destinationAgentOk = false;
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} else {
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const iconHash1 = require('./authenticode.js').hashObject(agentBitmaps1[agentBitmapNames[0]]);
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const iconHash2 = require('./authenticode.js').hashObject(agentBitmaps2[agentBitmapNames[0]]);
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if (iconHash1 != iconHash2) { destinationAgentOk = false; } // If the existing agent icon does not match the desired icon, we need to re-sign the agent.
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}
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}
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}
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}
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// If everything looks ok, runs a hash of the original and destination agent .text, .data and .rdata sections. If different, sign the agent again.
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@ -3084,6 +3129,18 @@ function CreateMeshCentralServer(config, args) {
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}
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}
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}
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// Change the agent logo
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if (domain.agentfileinfo.logo != null) {
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const agentBitmaps = originalAgent.getBitmapInfo();
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if (agentBitmaps != null) {
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const agentBitmapNames = Object.keys(agentBitmaps);
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if (agentBitmapNames.length > 0) {
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agentBitmaps[agentBitmapNames[0]] = domain.agentfileinfo.logo;
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originalAgent.setBitmapInfo(agentBitmaps);
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}
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}
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}
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}
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const signingArguments = { out: signeedagentpath, desc: signDesc, url: signUrl, time: timeStampUrl, proxy: timeStampProxy }; // Shallow clone
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@ -2329,7 +2329,8 @@
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20: "Invalid \"LoginCookieEncryptionKey\" in config.json.",
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21: "Backup path can't be set within meshcentral-data folder, backup settings ignored.",
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22: "Failed to sign agent {0}: {1}",
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23: "Unable to load agent icon file: {0}."
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23: "Unable to load agent icon file: {0}.",
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24: "Unable to load agent logo file: {0}."
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};
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var x = '';
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for (var i in message.warnings) {
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