Synced with Agent Repo
1. Capped smbios to 64k 2. Removed commented out code from win-console.js 3. Updated win-terminal to check for null before pushing
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@ -191,6 +191,12 @@ function SMBiosTables()
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catch(e)
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catch(e)
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{
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{
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}
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}
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try
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{
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if (JSON.stringify(r).length > 65535) { r = {}; }
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}
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catch(ee)
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{}
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return r;
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return r;
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}
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}
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this.processorInfo = function processorInfo(data) {
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this.processorInfo = function processorInfo(data) {
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@ -145,7 +145,6 @@ function WindowsConsole()
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this.TrayIcon.remove();
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this.TrayIcon.remove();
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handled = true;
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handled = true;
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}
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}
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//if (!handled) { console.log(msg); }
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}
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}
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});
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});
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retVal.remove = function remove()
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retVal.remove = function remove()
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@ -401,7 +401,8 @@ function windows_terminal() {
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}
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}
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}
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}
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}
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}
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this._WriteCharacter = function (key, bControlKey) {
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this._WriteCharacter = function (key, bControlKey)
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{
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var rec = GM.CreateVariable(20);
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var rec = GM.CreateVariable(20);
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rec.Deref(0, 2).toBuffer().writeUInt16LE(KEY_EVENT); // rec.EventType
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rec.Deref(0, 2).toBuffer().writeUInt16LE(KEY_EVENT); // rec.EventType
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rec.Deref(4, 4).toBuffer().writeUInt16LE(1); // rec.Event.KeyEvent.bKeyDown
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rec.Deref(4, 4).toBuffer().writeUInt16LE(1); // rec.Event.KeyEvent.bKeyDown
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@ -478,11 +479,14 @@ function windows_terminal() {
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return (retVal);
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return (retVal);
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}
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}
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this._SendDataBuffer = function (data) {
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this._SendDataBuffer = function (data)
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{
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// { data, attributes, width, height, x, y }
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// { data, attributes, width, height, x, y }
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if (this._stream != null)
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{
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var dy, line, attr;
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var dy, line, attr;
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for (dy = 0; dy < data.height; ++dy) {
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for (dy = 0; dy < data.height; ++dy)
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{
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line = data.data[dy];
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line = data.data[dy];
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attr = data.attributes[dy];
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attr = data.attributes[dy];
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line.s = line.toString();
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line.s = line.toString();
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@ -492,9 +496,11 @@ function windows_terminal() {
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this._stream.push(TranslateLine(data.x + 1, data.y + dy + 1, line, attr));
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this._stream.push(TranslateLine(data.x + 1, data.y + dy + 1, line, attr));
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}
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}
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}
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}
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}
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this._SendScroll = function _SendScroll(dx, dy) {
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this._SendScroll = function _SendScroll(dx, dy)
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if (this._scrollTimer) { return; }
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{
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if (this._scrollTimer || this._stream == null) { return; }
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var info = GM.CreateVariable(22);
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var info = GM.CreateVariable(22);
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if (this._kernel32.GetConsoleScreenBufferInfo(this._stdoutput, info).Val == 0) { throw ('Error getting screen buffer info'); }
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if (this._kernel32.GetConsoleScreenBufferInfo(this._stdoutput, info).Val == 0) { throw ('Error getting screen buffer info'); }
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