Minor MeshCMD help fix.

This commit is contained in:
Ylian Saint-Hilaire 2019-05-28 10:10:56 -07:00
parent f6132bd7b4
commit 827a3676f7
8 changed files with 1776 additions and 879 deletions

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@ -198,13 +198,13 @@ function run(argv) {
} else if (action == 'amtccm') { } else if (action == 'amtccm') {
console.log('AmtCCM will attempt to activate Intel AMT on this computer into client control mode (CCM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be in "pre-provisioning" state for this command to work and a administrator password must be provided. Example usage:\r\n\r\n meshcmd amtccm --pass mypassword'); console.log('AmtCCM will attempt to activate Intel AMT on this computer into client control mode (CCM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be in "pre-provisioning" state for this command to work and a administrator password must be provided. Example usage:\r\n\r\n meshcmd amtccm --pass mypassword');
} else if (action == 'amtacm') { } else if (action == 'amtacm') {
console.log('AmtACM will attempt to activate Intel AMT on this computer into admin control mode (ACM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be in "pre-provisioning" state for this command to work and a administrator password and provisioning certificate must be provided. Example usage:\r\n\r\n amtconfig.js amtacm --wss servername:port'); console.log('AmtACM will attempt to activate Intel AMT on this computer into admin control mode (ACM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be in "pre-provisioning" state for this command to work and a administrator password and provisioning certificate must be provided. Example usage:\r\n\r\n meshcmd amtacm --wss servername:port');
console.log('\r\nPossible arguments:\r\n'); console.log('\r\nPossible arguments:\r\n');
console.log(' --wss [server:port] The address of the AMT remote configuration server.'); console.log(' --wss [server:port] The address of the AMT remote configuration server.');
} else if (action == 'amtdeactivate') { } else if (action == 'amtdeactivate') {
console.log('AmtDeactivate will attempt to deactivate Intel AMT on this computer when in client control mode (CCM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be activated in client control mode for this command to work. Example usage:\r\n\r\n meshcmd amtdeactivate'); console.log('AmtDeactivate will attempt to deactivate Intel AMT on this computer when in client control mode (CCM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be activated in client control mode for this command to work. Example usage:\r\n\r\n meshcmd amtdeactivate');
} else if (action == 'amtacmdeactivate') { } else if (action == 'amtacmdeactivate') {
console.log('AmtACMDeactivate will attempt to deactivate Intel AMT on this computer when in admin control mode (ACM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be activated in admin control mode for this command to work. Example usage:\r\n\r\n amtconfig.js amtacmdeactivate'); console.log('AmtACMDeactivate will attempt to deactivate Intel AMT on this computer when in admin control mode (ACM). The command must be run on a computer with Intel AMT, must run as administrator and the Intel management driver must be installed. Intel AMT must be activated in admin control mode for this command to work. Example usage:\r\n\r\n meshcmd amtacmdeactivate');
console.log('\r\nPossible arguments:\r\n'); console.log('\r\nPossible arguments:\r\n');
console.log(' --user [username] The Intel AMT login username, admin is default.'); console.log(' --user [username] The Intel AMT login username, admin is default.');
console.log(' --pass [password] The Intel AMT login password.'); console.log(' --pass [password] The Intel AMT login password.');
@ -793,7 +793,6 @@ function deactivateACMEx() {
// Activate Intel AMT to ACM // Activate Intel AMT to ACM
// //
function activeToACM() { function activeToACM() {
// See if MicroLMS needs to be started and setup the $$OsAdmin wsman stack // See if MicroLMS needs to be started and setup the $$OsAdmin wsman stack
console.log('Starting AMT Provisioning to Admin Control Mode.'); console.log('Starting AMT Provisioning to Admin Control Mode.');

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@ -0,0 +1,834 @@
/**
* @description Remote Desktop
* @author Ylian Saint-Hilaire
* @version v0.0.2g
*/
// Construct a MeshServer object
var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
var obj = {};
obj.canvasid = divid;
obj.CanvasId = Q(divid);
obj.scrolldiv = scrolldiv;
obj.canvas = Q(divid).getContext("2d");
obj.protocol = 2; // KVM
obj.state = 0;
obj.acc = "";
obj.ScreenWidth = 960;
obj.ScreenHeight = 700;
obj.width = 0;
obj.height = 0;
obj.rwidth = 0;
obj.rheight = 0;
obj.bpp = 2; // Bytes per pixel (1 or 2 supported)
obj.useZRLE = true;
obj.showmouse = true;
obj.buttonmask = 0;
obj.localKeyMap = true;
//obj.inbytes = 0;
//obj.outbytes = 0;
obj.spare = null;
obj.sparew = 0;
obj.spareh = 0;
obj.sparew2 = 0;
obj.spareh2 = 0;
obj.sparecache = {};
obj.ZRLEfirst = 1;
obj.onScreenSizeChange = null;
obj.frameRateDelay = 0;
// ###BEGIN###{DesktopRotation}
obj.noMouseRotate = false;
obj.rotation = 0;
// ###END###{DesktopRotation}
// ###BEGIN###{DesktopInband}
obj.kvmDataSupported = false;
obj.onKvmData = null;
obj.onKvmDataPending = [];
obj.onKvmDataAck = -1;
obj.holding = false;
obj.lastKeepAlive = Date.now();
// ###END###{DesktopInband}
// ###BEGIN###{DesktopFocus}
obj.mx = 0; // Last mouse x position
obj.my = 0; // Last mouse y position
obj.ox = -1; // Old mouse x position
obj.oy = -1; // Old mouse y position
obj.focusmode = 0;
// ###END###{DesktopFocus}
// ###BEGIN###{Inflate}
obj.inflate = ZLIB.inflateInit(-15);
// ###END###{Inflate}
// Private method
obj.Debug = function (msg) { console.log(msg); }
obj.xxStateChange = function (newstate) {
if (newstate == 0) {
obj.canvas.fillStyle = '#000000';
obj.canvas.fillRect(0, 0, obj.width, obj.height);
obj.canvas.canvas.width = obj.rwidth = obj.width = 640;
obj.canvas.canvas.height = obj.rheight = obj.height = 400;
QS(obj.canvasid).cursor = 'default';
} else {
QS(obj.canvasid).cursor = obj.showmouse ?'default':'none';
}
}
obj.ProcessData = function (data) {
if (!data) return;
// obj.Debug("KRecv(" + data.length + "): " + rstr2hex(data));
//obj.inbytes += data.length;
//obj.Debug("KRecv(" + obj.inbytes + ")");
obj.acc += data;
while (obj.acc.length > 0) {
//obj.Debug("KAcc(" + obj.acc.length + "): " + rstr2hex(obj.acc));
var cmdsize = 0;
if (obj.state == 0 && obj.acc.length >= 12) {
// Getting handshake & version
cmdsize = 12;
//if (obj.acc.substring(0, 4) != "RFB ") { return obj.Stop(); }
//var version = parseFloat(obj.acc.substring(4, 11));
//obj.Debug("KVersion: " + version);
obj.state = 1;
obj.send("RFB 003.008\n");
}
else if (obj.state == 1 && obj.acc.length >= 1) {
// Getting security options
cmdsize = obj.acc.charCodeAt(0) + 1;
obj.send(String.fromCharCode(1)); // Send the "None" security type. Since we already authenticated using redirection digest auth, we don't need to do this again.
obj.state = 2;
}
else if (obj.state == 2 && obj.acc.length >= 4) {
// Getting security response
cmdsize = 4;
if (ReadInt(obj.acc, 0) != 0) { return obj.Stop(); }
obj.send(String.fromCharCode(1)); // Send share desktop flag
obj.state = 3;
}
else if (obj.state == 3 && obj.acc.length >= 24) {
// Getting server init
// ###BEGIN###{DesktopRotation}
obj.rotation = 0; // We don't currently support screen init while rotated.
// ###END###{DesktopRotation}
var namelen = ReadInt(obj.acc, 20);
if (obj.acc.length < 24 + namelen) return;
cmdsize = 24 + namelen;
obj.canvas.canvas.width = obj.rwidth = obj.width = obj.ScreenWidth = ReadShort(obj.acc, 0);
obj.canvas.canvas.height = obj.rheight = obj.height = obj.ScreenHeight = ReadShort(obj.acc, 2);
// These are all values we don't really need, we are going to only run in RGB565 or RGB332 and not use the flexibility provided by these settings.
// Makes the javascript code smaller and maybe a bit faster.
/*
obj.xbpp = obj.acc.charCodeAt(4);
obj.depth = obj.acc.charCodeAt(5);
obj.bigend = obj.acc.charCodeAt(6);
obj.truecolor = obj.acc.charCodeAt(7);
obj.rmax = ReadShort(obj.acc, 8);
obj.gmax = ReadShort(obj.acc, 10);
obj.bmax = ReadShort(obj.acc, 12);
obj.rsh = obj.acc.charCodeAt(14);
obj.gsh = obj.acc.charCodeAt(15);
obj.bsh = obj.acc.charCodeAt(16);
var name = obj.acc.substring(24, 24 + namelen);
obj.Debug("name: " + name);
obj.Debug("width: " + obj.width + ", height: " + obj.height);
obj.Debug("bits-per-pixel: " + obj.xbpp);
obj.Debug("depth: " + obj.depth);
obj.Debug("big-endian-flag: " + obj.bigend);
obj.Debug("true-colour-flag: " + obj.truecolor);
obj.Debug("rgb max: " + obj.rmax + "," + obj.gmax + "," + obj.bmax);
obj.Debug("rgb shift: " + obj.rsh + "," + obj.gsh + "," + obj.bsh);
*/
// SetEncodings, with AMT we can't omit RAW, must be specified.
// Intel AMT supports encodings: RAW (0), ZRLE (16), Desktop Size (0xFFFFFF21, -223)
var supportedEncodings = '';
if (obj.useZRLE) supportedEncodings += IntToStr(16);
supportedEncodings += IntToStr(0);
// ###BEGIN###{DesktopInband}
supportedEncodings += IntToStr(1092);
// ###END###{DesktopInband}
obj.send(String.fromCharCode(2, 0) + ShortToStr((supportedEncodings.length / 4) + 1) + supportedEncodings + IntToStr(-223)); // Supported Encodings + Desktop Size
// Set the pixel encoding to something much smaller
// obj.send(String.fromCharCode(0, 0, 0, 0, 16, 16, 0, 1) + ShortToStr(31) + ShortToStr(63) + ShortToStr(31) + String.fromCharCode(11, 5, 0, 0, 0, 0)); // Setup 16 bit color RGB565 (This is the default, so we don't need to set it)
if (obj.bpp == 1) obj.send(String.fromCharCode(0, 0, 0, 0, 8, 8, 0, 1) + ShortToStr(7) + ShortToStr(7) + ShortToStr(3) + String.fromCharCode(5, 2, 0, 0, 0, 0)); // Setup 8 bit color RGB332
obj.state = 4;
obj.parent.xxStateChange(3);
_SendRefresh();
//obj.timer = setInterval(obj.xxOnTimer, 50);
// ###BEGIN###{DesktopFocus}
obj.ox = -1; // Old mouse x position
// ###END###{DesktopFocus}
if (obj.onScreenSizeChange != null) { obj.onScreenSizeChange(obj, obj.ScreenWidth, obj.ScreenHeight); }
}
else if (obj.state == 4) {
switch (obj.acc.charCodeAt(0)) {
case 0: // FramebufferUpdate
if (obj.acc.length < 4) return;
obj.state = 100 + ReadShort(obj.acc, 2); // Read the number of tiles that are going to be sent, add 100 and use that as our protocol state.
cmdsize = 4;
break;
case 2: // This is the bell, do nothing.
cmdsize = 1;
break;
case 3: // This is ServerCutText
if (obj.acc.length < 8) return;
var len = ReadInt(obj.acc, 4) + 8;
if (obj.acc.length < len) return;
cmdsize = handleServerCutText(obj.acc);
break;
}
}
else if (obj.state > 100 && obj.acc.length >= 12) {
var x = ReadShort(obj.acc, 0),
y = ReadShort(obj.acc, 2),
width = ReadShort(obj.acc, 4),
height = ReadShort(obj.acc, 6),
s = width * height,
encoding = ReadInt(obj.acc, 8);
if (encoding < 17) {
if (width < 1 || width > 64 || height < 1 || height > 64) { console.log("Invalid tile size (" + width + "," + height + "), disconnecting."); return obj.Stop(); }
// Set the spare bitmap to the rigth size if it's not already. This allows us to recycle the spare most if not all the time.
if (obj.sparew != width || obj.spareh != height) {
obj.sparew = obj.sparew2 = width;
obj.spareh = obj.spareh2 = height;
// ###BEGIN###{DesktopRotation}
if (obj.rotation == 1 || obj.rotation == 3) { obj.sparew2 = height, obj.spareh2 = width; }
// ###END###{DesktopRotation}
var xspacecachename = obj.sparew2 + 'x' + obj.spareh2;
obj.spare = obj.sparecache[xspacecachename];
if (!obj.spare) { obj.sparecache[xspacecachename] = obj.spare = obj.canvas.createImageData(obj.sparew2, obj.spareh2); }
}
}
if (encoding == 0xFFFFFF21) {
// Desktop Size (0xFFFFFF21, -223)
obj.canvas.canvas.width = obj.rwidth = obj.width = width;
obj.canvas.canvas.height = obj.rheight = obj.height = height;
obj.send(String.fromCharCode(3, 0, 0, 0, 0, 0) + ShortToStr(obj.width) + ShortToStr(obj.height)); // FramebufferUpdateRequest
cmdsize = 12;
if (obj.onScreenSizeChange != null) { obj.onScreenSizeChange(obj, obj.ScreenWidth, obj.ScreenHeight); }
// obj.Debug("New desktop width: " + obj.width + ", height: " + obj.height);
}
else if (encoding == 0) {
// RAW encoding
var ptr = 12, cs = 12 + (s * obj.bpp);
if (obj.acc.length < cs) return; // Check we have all the data needed and we can only draw 64x64 tiles.
cmdsize = cs;
// CRITICAL LOOP, optimize this as much as possible
for (var i = 0; i < s; i++) { _setPixel(obj.acc.charCodeAt(ptr++) + ((obj.bpp == 2) ? (obj.acc.charCodeAt(ptr++) << 8) : 0), i); }
_putImage(obj.spare, x, y);
}
else if (encoding == 16) {
// ZRLE encoding
if (obj.acc.length < 16) return;
var datalen = ReadInt(obj.acc, 12);
if (obj.acc.length < (16 + datalen)) return;
//obj.Debug("RECT ZRLE (" + x + "," + y + "," + width + "," + height + ") LEN = " + datalen);
//obj.Debug("RECT ZRLE LEN: " + ReadShortX(obj.acc, 17) + ", DATA: " + rstr2hex(obj.acc.substring(16)));
// Process the ZLib header if this is the first block
var ptr = 16, delta = 5, dx = 0;
if (datalen > 5 && obj.acc.charCodeAt(ptr) == 0 && ReadShortX(obj.acc, ptr + 1) == (datalen - delta)) {
// This is an uncompressed ZLib data block
_decodeLRE(obj.acc, ptr + 5, x, y, width, height, s, datalen);
}
// ###BEGIN###{Inflate}
else {
// This is compressed ZLib data, decompress and process it.
var arr = obj.inflate.inflate(obj.acc.substring(ptr, ptr + datalen - dx));
if (arr.length > 0) { _decodeLRE(arr, 0, x, y, width, height, s, arr.length); } else { obj.Debug("Invalid deflate data"); }
}
// ###END###{Inflate}
cmdsize = 16 + datalen;
}
else {
obj.Debug("Unknown Encoding: " + encoding);
return obj.Stop();
}
if (--obj.state == 100) {
obj.state = 4;
if (obj.frameRateDelay == 0) {
_SendRefresh(); // Ask for new frame
} else {
setTimeout(_SendRefresh, obj.frameRateDelay); // Hold x miliseconds before asking for a new frame
}
}
}
if (cmdsize == 0) return;
obj.acc = obj.acc.substring(cmdsize);
}
}
function _decodeLRE(data, ptr, x, y, width, height, s, datalen) {
var subencoding = data.charCodeAt(ptr++), index, v, runlengthdecode, palette = {}, rlecount = 0, runlength = 0, i;
// obj.Debug("RECT RLE (" + (datalen - 5) + ", " + subencoding + "):" + rstr2hex(data.substring(21, 21 + (datalen - 5))));
if (subencoding == 0) {
// RAW encoding
for (i = 0; i < s; i++) { _setPixel(data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0), i); }
_putImage(obj.spare, x, y);
}
else if (subencoding == 1) {
// Solid color tile
v = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0);
obj.canvas.fillStyle = 'rgb(' + ((obj.bpp == 1) ? ((v & 224) + ',' + ((v & 28) << 3) + ',' + _fixColor((v & 3) << 6)) : (((v >> 8) & 248) + ',' + ((v >> 3) & 252) + ',' + ((v & 31) << 3))) + ')';
// ###BEGIN###{DesktopRotation}
var xx = _rotX(x, y);
y = _rotY(x, y);
x = xx;
// ###END###{DesktopRotation}
obj.canvas.fillRect(x, y, width, height);
}
else if (subencoding > 1 && subencoding < 17) { // Packed palette encoded tile
// Read the palette
var br = 4, bm = 15; // br is BitRead and bm is BitMask. By adjusting these two we can support all the variations in this encoding.
for (i = 0; i < subencoding; i++) { palette[i] = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0); }
// Compute bits to read & bit mark
if (subencoding == 2) { br = 1; bm = 1; } else if (subencoding <= 4) { br = 2; bm = 3; }
// Display all the bits
while (rlecount < s && ptr < data.length) { v = data.charCodeAt(ptr++); for (i = (8 - br) ; i >= 0; i -= br) { _setPixel(palette[(v >> i) & bm], rlecount++); } }
_putImage(obj.spare, x, y);
}
else if (subencoding == 128) { // RLE encoded tile
while (rlecount < s && ptr < data.length) {
// Get the run color
v = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0);
// Decode the run length. This is the fastest and most compact way I found to do this.
runlength = 1; do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255);
// Draw a run
while (--runlength >= 0) { _setPixel(v, rlecount++); }
}
_putImage(obj.spare, x, y);
}
else if (subencoding > 129) { // Palette RLE encoded tile
// Read the palette
for (i = 0; i < (subencoding - 128) ; i++) { palette[i] = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0); }
// Decode RLE on palette
while (rlecount < s && ptr < data.length) {
// Setup the run, get the color index and get the color from the palette.
runlength = 1; index = data.charCodeAt(ptr++); v = palette[index % 128];
// If the index starts with high order bit 1, this is a run and decode the run length.
if (index > 127) { do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255); }
// Draw a run
while (--runlength >= 0) { _setPixel(v, rlecount++); }
}
_putImage(obj.spare, x, y);
}
}
// ###BEGIN###{DesktopInband}
obj.hold = function (holding) {
if (obj.holding == holding) return;
obj.holding = holding;
obj.canvas.fillStyle = '#000000';
obj.canvas.fillRect(0, 0, obj.width, obj.height); // Paint black
if (obj.holding == false) {
// Go back to normal operations
// Set canvas size and ask for full screen refresh
if ((obj.canvas.canvas.width != obj.width) || (obj.canvas.canvas.height != obj.height)) {
obj.canvas.canvas.width = obj.width; obj.canvas.canvas.height = obj.height;
if (obj.onScreenSizeChange != null) { obj.onScreenSizeChange(obj, obj.ScreenWidth, obj.ScreenHeight); } // ???
}
obj.Send(String.fromCharCode(3, 0, 0, 0, 0, 0) + ShortToStr(obj.width) + ShortToStr(obj.height)); // FramebufferUpdateRequest
} else {
obj.UnGrabMouseInput();
obj.UnGrabKeyInput();
}
}
// ###END###{DesktopInband}
function _putImage(i, x, y) {
// ###BEGIN###{DesktopInband}
if (obj.holding == true) return;
// ###END###{DesktopInband}
// ###BEGIN###{DesktopRotation}
var xx = _arotX(x, y);
y = _arotY(x, y);
x = xx;
// ###END###{DesktopRotation}
obj.canvas.putImageData(i, x, y);
}
function _setPixel(v, p) {
var pp = p * 4;
// ###BEGIN###{DesktopRotation}
if (obj.rotation > 0) {
if (obj.rotation == 1) {
var x = p % obj.sparew;
var y = Math.floor(p / obj.sparew);
p = (x * obj.sparew2) + (obj.sparew2 - 1 - y);
pp = p * 4;
}
else if (obj.rotation == 2) { pp = (obj.sparew * obj.spareh * 4) - 4 - pp; }
else if (obj.rotation == 3) {
var x = p % obj.sparew;
var y = Math.floor(p / obj.sparew);
p = ((obj.sparew2 - 1 - x) * obj.sparew2) + (y);
pp = p * 4;
}
}
// ###END###{DesktopRotation}
if (obj.bpp == 1) {
// Set 8bit color RGB332
obj.spare.data[pp++] = v & 224;
obj.spare.data[pp++] = (v & 28) << 3;
obj.spare.data[pp++] = _fixColor((v & 3) << 6);
} else {
// Set 16bit color RGB565
obj.spare.data[pp++] = (v >> 8) & 248;
obj.spare.data[pp++] = (v >> 3) & 252;
obj.spare.data[pp++] = (v & 31) << 3;
}
obj.spare.data[pp] = 0xFF; // Set alpha channel to opaque.
}
// ###BEGIN###{DesktopRotation}
function _arotX(x, y) {
if (obj.rotation == 0) return x;
if (obj.rotation == 1) return obj.canvas.canvas.width - obj.sparew2 - y;
if (obj.rotation == 2) return obj.canvas.canvas.width - obj.sparew2 - x;
if (obj.rotation == 3) return y;
return 0;
}
function _arotY(x, y) {
if (obj.rotation == 0) return y;
if (obj.rotation == 1) return x;
if (obj.rotation == 2) return obj.canvas.canvas.height - obj.spareh2 - y;
if (obj.rotation == 3) return obj.canvas.canvas.height - obj.spareh - x;
return 0;
}
function _crotX(x, y) {
if (obj.rotation == 0) return x;
if (obj.rotation == 1) return y;
if (obj.rotation == 2) return obj.canvas.canvas.width - x;
if (obj.rotation == 3) return obj.canvas.canvas.height - y;
return 0;
}
function _crotY(x, y) {
if (obj.rotation == 0) return y;
if (obj.rotation == 1) return obj.canvas.canvas.width - x;
if (obj.rotation == 2) return obj.canvas.canvas.height - y;
if (obj.rotation == 3) return x;
return 0;
}
function _rotX(x, y) {
if (obj.rotation == 0) return x;
if (obj.rotation == 1) return x;
if (obj.rotation == 2) return x - obj.canvas.canvas.width;
if (obj.rotation == 3) return x - obj.canvas.canvas.height;
return 0;
}
function _rotY(x, y) {
if (obj.rotation == 0) return y;
if (obj.rotation == 1) return y - obj.canvas.canvas.width;
if (obj.rotation == 2) return y - obj.canvas.canvas.height;
if (obj.rotation == 3) return y;
return 0;
}
obj.tcanvas = null;
obj.setRotation = function (x) {
while (x < 0) { x += 4; }
var newrotation = x % 4;
//console.log('hard-rot: ' + newrotation);
// ###BEGIN###{DesktopInband}
if (obj.holding == true) { obj.rotation = newrotation; return; }
// ###END###{DesktopInband}
if (newrotation == obj.rotation) return true;
var rw = obj.canvas.canvas.width;
var rh = obj.canvas.canvas.height;
if (obj.rotation == 1 || obj.rotation == 3) { rw = obj.canvas.canvas.height; rh = obj.canvas.canvas.width; }
// Copy the canvas, put it back in the correct direction
if (obj.tcanvas == null) obj.tcanvas = document.createElement('canvas');
var tcanvasctx = obj.tcanvas.getContext('2d');
tcanvasctx.setTransform(1, 0, 0, 1, 0, 0);
tcanvasctx.canvas.width = rw;
tcanvasctx.canvas.height = rh;
tcanvasctx.rotate((obj.rotation * -90) * Math.PI / 180);
if (obj.rotation == 0) tcanvasctx.drawImage(obj.canvas.canvas, 0, 0);
if (obj.rotation == 1) tcanvasctx.drawImage(obj.canvas.canvas, -obj.canvas.canvas.width, 0);
if (obj.rotation == 2) tcanvasctx.drawImage(obj.canvas.canvas, -obj.canvas.canvas.width, -obj.canvas.canvas.height);
if (obj.rotation == 3) tcanvasctx.drawImage(obj.canvas.canvas, 0, -obj.canvas.canvas.height);
// Change the size and orientation and copy the canvas back into the rotation
if (obj.rotation == 0 || obj.rotation == 2) { obj.canvas.canvas.height = rw; obj.canvas.canvas.width = rh; }
if (obj.rotation == 1 || obj.rotation == 3) { obj.canvas.canvas.height = rh; obj.canvas.canvas.width = rw; }
obj.canvas.setTransform(1, 0, 0, 1, 0, 0);
obj.canvas.rotate((newrotation * 90) * Math.PI / 180);
obj.rotation = newrotation;
obj.canvas.drawImage(obj.tcanvas, _rotX(0, 0), _rotY(0, 0));
obj.width = obj.canvas.canvas.width;
obj.height = obj.canvas.canvas.height;
if (obj.onScreenResize != null) obj.onScreenResize(obj, obj.width, obj.height, obj.CanvasId);
return true;
}
// ###END###{DesktopRotation}
function _fixColor(c) { return (c > 127) ? (c + 32) : c; }
function _SendRefresh() {
// ###BEGIN###{DesktopInband}
if (obj.holding == true) return;
// ###END###{DesktopInband}
// ###BEGIN###{DesktopFocus}
if (obj.focusmode > 0) {
// Request only pixels around the last mouse position
var df = obj.focusmode * 2;
obj.send(String.fromCharCode(3, 1) + ShortToStr(Math.max(Math.min(obj.ox, obj.mx) - obj.focusmode, 0)) + ShortToStr(Math.max(Math.min(obj.oy, obj.my) - obj.focusmode, 0)) + ShortToStr(df + Math.abs(obj.ox - obj.mx)) + ShortToStr(df + Math.abs(obj.oy - obj.my))); // FramebufferUpdateRequest
obj.ox = obj.mx;
obj.oy = obj.my;
} else {
// ###END###{DesktopFocus}
// Request the entire screen
obj.send(String.fromCharCode(3, 1, 0, 0, 0, 0) + ShortToStr(obj.rwidth) + ShortToStr(obj.rheight)); // FramebufferUpdateRequest
// ###BEGIN###{DesktopFocus}
}
// ###END###{DesktopFocus}
}
obj.Start = function () {
//obj.Debug("KVM-Start");
obj.state = 0;
obj.acc = "";
obj.ZRLEfirst = 1;
//obj.inbytes = 0;
//obj.outbytes = 0;
// ###BEGIN###{Inflate}
obj.inflate.inflateReset();
// ###END###{Inflate}
// ###BEGIN###{DesktopInband}
obj.onKvmDataPending = [];
obj.onKvmDataAck = -1;
obj.kvmDataSupported = false;
// ###END###{DesktopInband}
for (var i in obj.sparecache) { delete obj.sparecache[i]; }
}
obj.Stop = function () {
obj.UnGrabMouseInput();
obj.UnGrabKeyInput();
obj.parent.Stop();
}
obj.send = function (x) {
//obj.Debug("KSend(" + x.length + "): " + rstr2hex(x));
//obj.outbytes += x.length;
obj.parent.send(x);
}
var convertAmtKeyCodeTable = {
"Pause": 19,
"CapsLock": 20,
"Space": 32,
"Quote": 39,
"Minus": 45,
"NumpadMultiply": 42,
"NumpadAdd": 43,
"PrintScreen": 44,
"Comma": 44,
"NumpadSubtract": 45,
"NumpadDecimal": 46,
"Period": 46,
"Slash": 47,
"NumpadDivide": 47,
"Semicolon": 59,
"Equal": 61,
"OSLeft": 91,
"BracketLeft": 91,
"OSRight": 91,
"Backslash": 92,
"BracketRight": 93,
"ContextMenu": 93,
"Backquote": 96,
"NumLock": 144,
"ScrollLock": 145,
"Backspace": 0xff08,
"Tab": 0xff09,
"Enter": 0xff0d,
"NumpadEnter": 0xff0d,
"Escape": 0xff1b,
"Delete": 0xffff,
"Home": 0xff50,
"PageUp": 0xff55,
"PageDown": 0xff56,
"ArrowLeft": 0xff51,
"ArrowUp": 0xff52,
"ArrowRight": 0xff53,
"ArrowDown": 0xff54,
"End": 0xff57,
"Insert": 0xff63,
"F1": 0xffbe,
"F2": 0xffbf,
"F3": 0xffc0,
"F4": 0xffc1,
"F5": 0xffc2,
"F6": 0xffc3,
"F7": 0xffc4,
"F8": 0xffc5,
"F9": 0xffc6,
"F10": 0xffc7,
"F11": 0xffc8,
"F12": 0xffc9,
"ShiftLeft": 0xffe1,
"ShiftRight": 0xffe2,
"ControlLeft": 0xffe3,
"ControlRight": 0xffe4,
"AltLeft": 0xffe9,
"AltRight": 0xffea,
"MetaLeft": 0xffe7,
"MetaRight": 0xffe8
}
function convertAmtKeyCode(e) {
if (e.code.startsWith('Key') && e.code.length == 4) { return e.code.charCodeAt(3) + ((e.shiftKey == false) ? 32 : 0); }
if (e.code.startsWith('Digit') && e.code.length == 6) { return e.code.charCodeAt(5); }
if (e.code.startsWith('Numpad') && e.code.length == 7) { return e.code.charCodeAt(6); }
return convertAmtKeyCodeTable[e.code];
}
/*
Intel AMT only recognizes a small subset of keysym characters defined in the keysymdef.h so you dont need to
implement all the languages (this is taken care by the USB Scancode Extension in RFB4.0 protocol).
The only subset recognized by the FW is the defined by the following sets : XK_LATIN1 , XK_MISCELLANY, XK_3270, XK_XKB_KEYS, XK_KATAKANA.
In addition to keysymdef.h symbols there are 6 japanese extra keys that we do support:
#define XK_Intel_EU_102kbd_backslash_pipe_45 0x17170056 // European 102-key: 45 (backslash/pipe), usb Usage: 0x64
#define XK_Intel_JP_106kbd_yen_pipe 0x1717007d // Japanese 106-key: 14 (Yen/pipe), usb Usage: 0x89
#define XK_Intel_JP_106kbd_backslash_underbar 0x17170073 // Japanese 106-key: 56 (backslash/underbar), usb Usage: 0x87
#define XK_Intel_JP_106kbd_NoConvert 0x1717007b // Japanese 106-key: 131 (NoConvert), usb Usage: 0x8b
#define XK_Intel_JP_106kbd_Convert 0x17170079 // Japanese 106-key: 132 (Convert), usb Usage: 0x8a
#define XK_Intel_JP_106kbd_Hirigana_Katakana 0x17170070 // Japanese 106-key: 133 (Hirigana/Katakana), usb Usage: 0x88
*/
function _keyevent(d, e) {
if (!e) { e = window.event; }
if (e.code && (obj.localKeyMap == false)) {
// For new browsers, this mapping is keyboard language independent
var k = convertAmtKeyCode(e);
if (k != null) { obj.sendkey(k, d); }
} else {
// For older browsers, this mapping works best for EN-US keyboard
var k = e.keyCode, kk = k;
if (e.shiftKey == false && k >= 65 && k <= 90) kk = k + 32;
if (k >= 112 && k <= 124) kk = k + 0xFF4E;
if (k == 8) kk = 0xff08; // Backspace
if (k == 9) kk = 0xff09; // Tab
if (k == 13) kk = 0xff0d; // Return
if (k == 16) kk = 0xffe1; // Shift (Left)
if (k == 17) kk = 0xffe3; // Ctrl (Left)
if (k == 18) kk = 0xffe9; // Alt (Left)
if (k == 27) kk = 0xff1b; // ESC
if (k == 33) kk = 0xff55; // PageUp
if (k == 34) kk = 0xff56; // PageDown
if (k == 35) kk = 0xff57; // End
if (k == 36) kk = 0xff50; // Home
if (k == 37) kk = 0xff51; // Left
if (k == 38) kk = 0xff52; // Up
if (k == 39) kk = 0xff53; // Right
if (k == 40) kk = 0xff54; // Down
if (k == 45) kk = 0xff63; // Insert
if (k == 46) kk = 0xffff; // Delete
if (k >= 96 && k <= 105) kk = k - 48; // Key pad numbers
if (k == 106) kk = 42; // Pad *
if (k == 107) kk = 43; // Pad +
if (k == 109) kk = 45; // Pad -
if (k == 110) kk = 46; // Pad .
if (k == 111) kk = 47; // Pad /
if (k == 186) kk = 59; // ;
if (k == 187) kk = 61; // =
if (k == 188) kk = 44; // ,
if (k == 189) kk = 45; // -
if (k == 190) kk = 46; // .
if (k == 191) kk = 47; // /
if (k == 192) kk = 96; // `
if (k == 219) kk = 91; // [
if (k == 220) kk = 92; // \
if (k == 221) kk = 93; // ]t
if (k == 222) kk = 39; // '
//console.log('Key' + d + ": " + k + " = " + kk);
obj.sendkey(kk, d);
}
return obj.haltEvent(e);
}
obj.sendkey = function (k, d) {
if (typeof k == 'object') { for (var i in k) { obj.sendkey(k[i][0], k[i][1]); } }
else { obj.send(String.fromCharCode(4, d, 0, 0) + IntToStr(k)); }
}
function handleServerCutText(acc) {
if (acc.length < 8) return 0;
var len = ReadInt(obj.acc, 4) + 8;
if (acc.length < len) return 0;
// ###BEGIN###{DesktopInband}
if (obj.onKvmData != null) {
var d = acc.substring(8, len);
if ((d.length >= 16) && (d.substring(0, 15) == '\0KvmDataChannel')) {
if (obj.kvmDataSupported == false) { obj.kvmDataSupported = true; console.log('KVM Data Channel Supported.'); }
if (((obj.onKvmDataAck == -1) && (d.length == 16)) || (d.charCodeAt(15) != 0)) { obj.onKvmDataAck = true; }
//if (urlvars && urlvars['kvmdatatrace']) { console.log('KVM-Recv(' + (d.length - 16) + '): ' + d.substring(16)); }
if (d.length >= 16) { obj.onKvmData(d.substring(16)); } // Event the data and ack
if ((obj.onKvmDataAck == true) && (obj.onKvmDataPending.length > 0)) { obj.sendKvmData(obj.onKvmDataPending.shift()); } // Send pending data
}
}
// ###END###{DesktopInband}
return len;
}
// ###BEGIN###{DesktopInband}
obj.sendKvmData = function (x) {
if (obj.onKvmDataAck !== true) {
obj.onKvmDataPending.push(x);
} else {
//if (urlvars && urlvars['kvmdatatrace']) { console.log('KVM-Send(' + x.length + '): ' + x); }
x = '\0KvmDataChannel\0' + x;
obj.send(String.fromCharCode(6, 0, 0, 0) + IntToStr(x.length) + x);
obj.onKvmDataAck = false;
}
}
// Send a HWKVM keep alive if it's not been sent in the last 5 seconds.
obj.sendKeepAlive = function () {
if (obj.lastKeepAlive < Date.now() - 5000) { obj.lastKeepAlive = Date.now(); obj.send(String.fromCharCode(6, 0, 0, 0) + IntToStr(16) + '\0KvmDataChannel\0'); }
}
// ###END###{DesktopInband}
obj.SendCtrlAltDelMsg = function () { obj.sendcad(); }
obj.sendcad = function () { obj.sendkey([[0xFFE3, 1], [0xFFE9, 1], [0xFFFF, 1], [0xFFFF, 0], [0xFFE9, 0], [0xFFE3, 0]]); } // Control down, Alt down, Delete down, Delete up , Alt up , Control up
var _MouseInputGrab = false;
var _KeyInputGrab = false;
obj.GrabMouseInput = function () {
if (_MouseInputGrab == true) return;
var c = obj.canvas.canvas;
c.onmouseup = obj.mouseup;
c.onmousedown = obj.mousedown;
c.onmousemove = obj.mousemove;
//if (navigator.userAgent.match(/mozilla/i)) c.DOMMouseScroll = obj.xxDOMMouseScroll; else c.onmousewheel = obj.xxMouseWheel;
_MouseInputGrab = true;
}
obj.UnGrabMouseInput = function () {
if (_MouseInputGrab == false) return;
var c = obj.canvas.canvas;
c.onmousemove = null;
c.onmouseup = null;
c.onmousedown = null;
//if (navigator.userAgent.match(/mozilla/i)) c.DOMMouseScroll = null; else c.onmousewheel = null;
_MouseInputGrab = false;
}
obj.GrabKeyInput = function () {
if (_KeyInputGrab == true) return;
document.onkeyup = obj.handleKeyUp;
document.onkeydown = obj.handleKeyDown;
document.onkeypress = obj.handleKeys;
_KeyInputGrab = true;
}
obj.UnGrabKeyInput = function () {
if (_KeyInputGrab == false) return;
document.onkeyup = null;
document.onkeydown = null;
document.onkeypress = null;
_KeyInputGrab = false;
}
obj.handleKeys = function (e) { return obj.haltEvent(e); }
obj.handleKeyUp = function (e) { return _keyevent(0, e); }
obj.handleKeyDown = function (e) { return _keyevent(1, e); }
obj.haltEvent = function (e) { if (e.preventDefault) e.preventDefault(); if (e.stopPropagation) e.stopPropagation(); return false; }
// RFB "PointerEvent" and mouse handlers
obj.mousedblclick = function (e) { }
obj.mousedown = function (e) { obj.buttonmask |= (1 << e.button); return obj.mousemove(e); }
obj.mouseup = function (e) { obj.buttonmask &= (0xFFFF - (1 << e.button)); return obj.mousemove(e); }
obj.mousemove = function (e) {
if (obj.state != 4) return true;
var ScaleFactorHeight = (obj.canvas.canvas.height / Q(obj.canvasid).offsetHeight);
var ScaleFactorWidth = (obj.canvas.canvas.width / Q(obj.canvasid).offsetWidth);
var Offsets = obj.getPositionOfControl(Q(obj.canvasid));
obj.mx = ((event.pageX - Offsets[0]) * ScaleFactorWidth);
obj.my = ((event.pageY - Offsets[1]) * ScaleFactorHeight);
if (event.addx) { obj.mx += event.addx; }
if (event.addy) { obj.my += event.addy; }
// ###BEGIN###{DesktopRotation}
if (obj.noMouseRotate != true) {
obj.mx2 = _crotX(obj.mx, obj.my);
obj.my = _crotY(obj.mx, obj.my);
obj.mx = obj.mx2;
}
// ###END###{DesktopRotation}
obj.send(String.fromCharCode(5, obj.buttonmask) + ShortToStr(obj.mx) + ShortToStr(obj.my));
// ###BEGIN###{DesktopFocus}
// Update focus area if we are in focus mode
QV('DeskFocus', obj.focusmode);
if (obj.focusmode != 0) {
var x = Math.min(obj.mx, obj.canvas.canvas.width - obj.focusmode),
y = Math.min(obj.my, obj.canvas.canvas.height - obj.focusmode),
df = obj.focusmode * 2,
c = Q(obj.canvasid),
qx = c.offsetHeight / obj.canvas.canvas.height,
qy = c.offsetWidth / obj.canvas.canvas.width,
q = QS('DeskFocus'),
ppos = obj.getPositionOfControl(Q(obj.canvasid).parentElement);
q.left = (Math.max(((x - obj.focusmode) * qx), 0) + (pos[0] - ppos[0])) + 'px';
q.top = (Math.max(((y - obj.focusmode) * qy), 0) + (pos[1] - ppos[1])) + 'px';
q.width = ((df * qx) - 6) + 'px';
q.height = ((df * qx) - 6) + 'px';
}
// ###END###{DesktopFocus}
return obj.haltEvent(e);
}
obj.getPositionOfControl = function (Control) {
var Position = Array(2);
Position[0] = Position[1] = 0;
while (Control) {
Position[0] += Control.offsetLeft;
Position[1] += Control.offsetTop;
Control = Control.offsetParent;
}
return Position;
}
return obj;
}

View File

@ -206,9 +206,12 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
// ###END###{DesktopRotation} // ###END###{DesktopRotation}
var xspacecachename = obj.sparew2 + 'x' + obj.spareh2; var xspacecachename = obj.sparew2 + 'x' + obj.spareh2;
obj.spare = obj.sparecache[xspacecachename]; obj.spare = obj.sparecache[xspacecachename];
if (!obj.spare) { obj.sparecache[xspacecachename] = obj.spare = obj.canvas.createImageData(obj.sparew2, obj.spareh2); } if (!obj.spare) {
obj.sparecache[xspacecachename] = obj.spare = obj.canvas.createImageData(obj.sparew2, obj.spareh2);
var j = (obj.sparew2 * obj.spareh2) << 2;
for (var i = 3; i < j; i += 4) { obj.spare.data[i] = 0xFF; } // Set alpha channel to opaque.
}
} }
} }
if (encoding == 0xFFFFFF21) { if (encoding == 0xFFFFFF21) {
@ -227,7 +230,11 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
cmdsize = cs; cmdsize = cs;
// CRITICAL LOOP, optimize this as much as possible // CRITICAL LOOP, optimize this as much as possible
for (var i = 0; i < s; i++) { _setPixel(obj.acc.charCodeAt(ptr++) + ((obj.bpp == 2) ? (obj.acc.charCodeAt(ptr++) << 8) : 0), i); } if (obj.bpp == 2) {
for (var i = 0; i < s; i++) { _setPixel16(obj.acc.charCodeAt(ptr++) + (obj.acc.charCodeAt(ptr++) << 8), i); }
} else {
for (var i = 0; i < s; i++) { _setPixel8(obj.acc.charCodeAt(ptr++), i); }
}
_putImage(obj.spare, x, y); _putImage(obj.spare, x, y);
} }
else if (encoding == 16) { else if (encoding == 16) {
@ -279,7 +286,11 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
// obj.Debug("RECT RLE (" + (datalen - 5) + ", " + subencoding + "):" + rstr2hex(data.substring(21, 21 + (datalen - 5)))); // obj.Debug("RECT RLE (" + (datalen - 5) + ", " + subencoding + "):" + rstr2hex(data.substring(21, 21 + (datalen - 5))));
if (subencoding == 0) { if (subencoding == 0) {
// RAW encoding // RAW encoding
for (i = 0; i < s; i++) { _setPixel(data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0), i); } if (obj.bpp == 2) {
for (i = 0; i < s; i++) { _setPixel16(data.charCodeAt(ptr++) + (data.charCodeAt(ptr++) << 8), i); }
} else {
for (i = 0; i < s; i++) { _setPixel8(data.charCodeAt(ptr++), i); }
}
_putImage(obj.spare, x, y); _putImage(obj.spare, x, y);
} }
else if (subencoding == 1) { else if (subencoding == 1) {
@ -298,31 +309,58 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
else if (subencoding > 1 && subencoding < 17) { // Packed palette encoded tile else if (subencoding > 1 && subencoding < 17) { // Packed palette encoded tile
// Read the palette // Read the palette
var br = 4, bm = 15; // br is BitRead and bm is BitMask. By adjusting these two we can support all the variations in this encoding. var br = 4, bm = 15; // br is BitRead and bm is BitMask. By adjusting these two we can support all the variations in this encoding.
for (i = 0; i < subencoding; i++) { palette[i] = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0); } if (obj.bpp == 2) {
for (i = 0; i < subencoding; i++) { palette[i] = data.charCodeAt(ptr++) + (data.charCodeAt(ptr++) << 8); }
// Compute bits to read & bit mark if (subencoding == 2) { br = 1; bm = 1; } else if (subencoding <= 4) { br = 2; bm = 3; } // Compute bits to read & bit mark
if (subencoding == 2) { br = 1; bm = 1; } else if (subencoding <= 4) { br = 2; bm = 3; } while (rlecount < s && ptr < data.length) { v = data.charCodeAt(ptr++); for (i = (8 - br) ; i >= 0; i -= br) { _setPixel16(palette[(v >> i) & bm], rlecount++); } } // Display all the bits
} else {
// Display all the bits for (i = 0; i < subencoding; i++) { palette[i] = data.charCodeAt(ptr++); }
while (rlecount < s && ptr < data.length) { v = data.charCodeAt(ptr++); for (i = (8 - br) ; i >= 0; i -= br) { _setPixel(palette[(v >> i) & bm], rlecount++); } } if (subencoding == 2) { br = 1; bm = 1; } else if (subencoding <= 4) { br = 2; bm = 3; } // Compute bits to read & bit mark
while (rlecount < s && ptr < data.length) { v = data.charCodeAt(ptr++); for (i = (8 - br) ; i >= 0; i -= br) { _setPixel8(palette[(v >> i) & bm], rlecount++); } } // Display all the bits
}
_putImage(obj.spare, x, y); _putImage(obj.spare, x, y);
} }
else if (subencoding == 128) { // RLE encoded tile else if (subencoding == 128) { // RLE encoded tile
while (rlecount < s && ptr < data.length) { if (obj.bpp == 2) {
// Get the run color while (rlecount < s && ptr < data.length) {
v = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0); // Get the run color
v = data.charCodeAt(ptr++) + (data.charCodeAt(ptr++) << 8);
// Decode the run length. This is the fastest and most compact way I found to do this. // Decode the run length. This is the fastest and most compact way I found to do this.
runlength = 1; do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255); runlength = 1; do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255);
// Draw a run // Draw a run
while (--runlength >= 0) { _setPixel(v, rlecount++); } if (obj.rotation == 0) {
_setPixel16run(v, rlecount, runlength); rlecount += runlength;
} else {
while (--runlength >= 0) { _setPixel16(v, rlecount++); }
}
}
} else {
while (rlecount < s && ptr < data.length) {
// Get the run color
v = data.charCodeAt(ptr++);
// Decode the run length. This is the fastest and most compact way I found to do this.
runlength = 1; do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255);
// Draw a run
if (obj.rotation == 0) {
_setPixel8run(v, rlecount, runlength); rlecount += runlength;
} else {
while (--runlength >= 0) { _setPixel8(v, rlecount++); }
}
}
} }
_putImage(obj.spare, x, y); _putImage(obj.spare, x, y);
} }
else if (subencoding > 129) { // Palette RLE encoded tile else if (subencoding > 129) { // Palette RLE encoded tile
// Read the palette // Read the palette
for (i = 0; i < (subencoding - 128) ; i++) { palette[i] = data.charCodeAt(ptr++) + ((obj.bpp == 2) ? (data.charCodeAt(ptr++) << 8) : 0); } if (obj.bpp == 2) {
for (i = 0; i < (subencoding - 128) ; i++) { palette[i] = data.charCodeAt(ptr++) + (data.charCodeAt(ptr++) << 8); }
} else {
for (i = 0; i < (subencoding - 128) ; i++) { palette[i] = data.charCodeAt(ptr++); }
}
// Decode RLE on palette // Decode RLE on palette
while (rlecount < s && ptr < data.length) { while (rlecount < s && ptr < data.length) {
@ -333,7 +371,19 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
if (index > 127) { do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255); } if (index > 127) { do { runlength += (runlengthdecode = data.charCodeAt(ptr++)); } while (runlengthdecode == 255); }
// Draw a run // Draw a run
while (--runlength >= 0) { _setPixel(v, rlecount++); } if (obj.rotation == 0) {
if (obj.bpp == 2) {
_setPixel16run(v, rlecount, runlength); rlecount += runlength;
} else {
_setPixel8run(v, rlecount, runlength); rlecount += runlength;
}
} else {
if (obj.bpp == 2) {
while (--runlength >= 0) { _setPixel16(v, rlecount++); }
} else {
while (--runlength >= 0) { _setPixel8(v, rlecount++); }
}
}
} }
_putImage(obj.spare, x, y); _putImage(obj.spare, x, y);
} }
@ -372,39 +422,50 @@ var CreateAmtRemoteDesktop = function (divid, scrolldiv) {
obj.canvas.putImageData(i, x, y); obj.canvas.putImageData(i, x, y);
} }
function _setPixel(v, p) { // Set 8bit color RGB332
var pp = p * 4; function _setPixel8(v, p) {
var pp = p << 2;
// ###BEGIN###{DesktopRotation} // ###BEGIN###{DesktopRotation}
if (obj.rotation > 0) { if (obj.rotation > 0) {
if (obj.rotation == 1) { if (obj.rotation == 1) { var x = p % obj.sparew, y = Math.floor(p / obj.sparew); p = (x * obj.sparew2) + (obj.sparew2 - 1 - y); pp = p << 2; }
var x = p % obj.sparew;
var y = Math.floor(p / obj.sparew);
p = (x * obj.sparew2) + (obj.sparew2 - 1 - y);
pp = p * 4;
}
else if (obj.rotation == 2) { pp = (obj.sparew * obj.spareh * 4) - 4 - pp; } else if (obj.rotation == 2) { pp = (obj.sparew * obj.spareh * 4) - 4 - pp; }
else if (obj.rotation == 3) { else if (obj.rotation == 3) { var x = p % obj.sparew, y = Math.floor(p / obj.sparew); p = ((obj.sparew2 - 1 - x) * obj.sparew2) + (y); pp = p << 2; }
var x = p % obj.sparew;
var y = Math.floor(p / obj.sparew);
p = ((obj.sparew2 - 1 - x) * obj.sparew2) + (y);
pp = p * 4;
}
} }
// ###END###{DesktopRotation} // ###END###{DesktopRotation}
if (obj.bpp == 1) { obj.spare.data[pp] = v & 224;
// Set 8bit color RGB332 obj.spare.data[pp + 1] = (v & 28) << 3;
obj.spare.data[pp++] = v & 224; obj.spare.data[pp + 2] = _fixColor((v & 3) << 6);
obj.spare.data[pp++] = (v & 28) << 3; }
obj.spare.data[pp++] = _fixColor((v & 3) << 6);
} else { // Set 16bit color RGB565
// Set 16bit color RGB565 function _setPixel16(v, p) {
obj.spare.data[pp++] = (v >> 8) & 248; var pp = p << 2;
obj.spare.data[pp++] = (v >> 3) & 252;
obj.spare.data[pp++] = (v & 31) << 3; // ###BEGIN###{DesktopRotation}
if (obj.rotation > 0) {
if (obj.rotation == 1) { var x = p % obj.sparew, y = Math.floor(p / obj.sparew); p = (x * obj.sparew2) + (obj.sparew2 - 1 - y); pp = p << 2; }
else if (obj.rotation == 2) { pp = (obj.sparew * obj.spareh * 4) - 4 - pp; }
else if (obj.rotation == 3) { var x = p % obj.sparew, y = Math.floor(p / obj.sparew); p = ((obj.sparew2 - 1 - x) * obj.sparew2) + (y); pp = p << 2; }
} }
obj.spare.data[pp] = 0xFF; // Set alpha channel to opaque. // ###END###{DesktopRotation}
obj.spare.data[pp] = (v >> 8) & 248;
obj.spare.data[pp + 1] = (v >> 3) & 252;
obj.spare.data[pp + 2] = (v & 31) << 3;
}
// Set a run of 8bit color RGB332
function _setPixel8run(v, p, run) {
var pp = (p << 2), r = (v & 224), g = ((v & 28) << 3), b = (_fixColor((v & 3) << 6));
while (--run >= 0) { obj.spare.data[pp] = r; obj.spare.data[pp + 1] = g; obj.spare.data[pp + 2] = b; pp += 4; }
}
// Set a run of 16bit color RGB565
function _setPixel16run(v, p, run) {
var pp = (p << 2), r = ((v >> 8) & 248), g = ((v >> 3) & 252), b = ((v & 31) << 3);
while (--run >= 0) { obj.spare.data[pp] = r; obj.spare.data[pp + 1] = g; obj.spare.data[pp + 2] = b; pp += 4; }
} }
// ###BEGIN###{DesktopRotation} // ###BEGIN###{DesktopRotation}

View File

@ -20,6 +20,7 @@
"_WebRTC": false, "_WebRTC": false,
"_ClickOnce": false, "_ClickOnce": false,
"_SelfUpdate": true, "_SelfUpdate": true,
"_AllowHighQualityDesktop": true,
"_UserAllowedIP": "127.0.0.1,192.168.1.0/24", "_UserAllowedIP": "127.0.0.1,192.168.1.0/24",
"_UserBlockedIP": "127.0.0.1,::1,192.168.0.100", "_UserBlockedIP": "127.0.0.1,::1,192.168.0.100",
"_AgentAllowedIP": "192.168.0.100/24", "_AgentAllowedIP": "192.168.0.100/24",