Fix null reference on agent disconnect
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ea8dfab1c1
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14
meshagent.js
14
meshagent.js
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@ -58,7 +58,19 @@ module.exports.CreateMeshAgent = function (parent, db, ws, req, args, domain) {
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dataAccounting();
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if ((arg == 1) || (arg == null)) { try { ws.close(); if (obj.nodeid != null) { parent.parent.debug('agent', 'Soft disconnect ' + obj.nodeid + ' (' + obj.remoteaddrport + ')'); } } catch (e) { console.log(e); } } // Soft close, close the websocket
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if (arg == 2) { try { ws._socket._parent.end(); if (obj.nodeid != null) { parent.parent.debug('agent', 'Hard disconnect ' + obj.nodeid + ' (' + obj.remoteaddrport + ')'); } } catch (e) { console.log(e); } } // Hard close, close the TCP socket
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if (arg == 2) {
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try {
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if (ws._socket.parent != null)
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ws._socket._parent.end();
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else
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ws._socket.end();
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if (obj.nodeid != null) {
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parent.parent.debug('agent', 'Hard disconnect ' + obj.nodeid + ' (' + obj.remoteaddrport + ')');
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}
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} catch (e) { console.log(e); }
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}
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// If arg == 2, hard close, close the TCP socket
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// If arg == 3, don't communicate with this agent anymore, but don't disconnect (Duplicate agent).
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// Stop any current self-share
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