mirror of
https://github.com/Ylianst/MeshCentral.git
synced 2025-11-10 05:59:40 -05:00
Updated to noVNC 1.3.0, #2603
This commit is contained in:
@@ -1,6 +1,6 @@
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/*
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* noVNC: HTML5 VNC client
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* Copyright (C) 2018 The noVNC Authors
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* Copyright (C) 2019 The noVNC Authors
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* Licensed under MPL 2.0 (see LICENSE.txt)
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*
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* See README.md for usage and integration instructions.
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@@ -8,25 +8,20 @@
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import * as Log from './util/logging.js';
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import Base64 from "./base64.js";
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import { supportsImageMetadata } from './util/browser.js';
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import { toSigned32bit } from './util/int.js';
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export default class Display {
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constructor(target) {
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this._drawCtx = null;
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this._c_forceCanvas = false;
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this._renderQ = []; // queue drawing actions for in-oder rendering
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this._flushing = false;
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// the full frame buffer (logical canvas) size
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this._fb_width = 0;
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this._fb_height = 0;
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this._fbWidth = 0;
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this._fbHeight = 0;
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this._prevDrawStyle = "";
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this._tile = null;
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this._tile16x16 = null;
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this._tile_x = 0;
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this._tile_y = 0;
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Log.Debug(">> Display.constructor");
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@@ -60,21 +55,12 @@ export default class Display {
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Log.Debug("User Agent: " + navigator.userAgent);
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this.clear();
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// Check canvas features
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if (!('createImageData' in this._drawCtx)) {
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throw new Error("Canvas does not support createImageData");
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}
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this._tile16x16 = this._drawCtx.createImageData(16, 16);
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Log.Debug("<< Display.constructor");
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// ===== PROPERTIES =====
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this._scale = 1.0;
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this._clipViewport = false;
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this.logo = null;
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// ===== EVENT HANDLERS =====
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@@ -98,11 +84,11 @@ export default class Display {
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}
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get width() {
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return this._fb_width;
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return this._fbWidth;
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}
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get height() {
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return this._fb_height;
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return this._fbHeight;
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}
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// ===== PUBLIC METHODS =====
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@@ -125,15 +111,15 @@ export default class Display {
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if (deltaX < 0 && vp.x + deltaX < 0) {
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deltaX = -vp.x;
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}
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if (vx2 + deltaX >= this._fb_width) {
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deltaX -= vx2 + deltaX - this._fb_width + 1;
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if (vx2 + deltaX >= this._fbWidth) {
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deltaX -= vx2 + deltaX - this._fbWidth + 1;
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}
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if (vp.y + deltaY < 0) {
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deltaY = -vp.y;
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}
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if (vy2 + deltaY >= this._fb_height) {
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deltaY -= (vy2 + deltaY - this._fb_height + 1);
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if (vy2 + deltaY >= this._fbHeight) {
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deltaY -= (vy2 + deltaY - this._fbHeight + 1);
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}
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if (deltaX === 0 && deltaY === 0) {
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@@ -156,18 +142,18 @@ export default class Display {
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typeof(height) === "undefined") {
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Log.Debug("Setting viewport to full display region");
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width = this._fb_width;
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height = this._fb_height;
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width = this._fbWidth;
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height = this._fbHeight;
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}
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width = Math.floor(width);
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height = Math.floor(height);
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if (width > this._fb_width) {
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width = this._fb_width;
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if (width > this._fbWidth) {
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width = this._fbWidth;
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}
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if (height > this._fb_height) {
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height = this._fb_height;
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if (height > this._fbHeight) {
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height = this._fbHeight;
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}
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const vp = this._viewportLoc;
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@@ -194,21 +180,21 @@ export default class Display {
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if (this._scale === 0) {
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return 0;
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}
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return x / this._scale + this._viewportLoc.x;
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return toSigned32bit(x / this._scale + this._viewportLoc.x);
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}
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absY(y) {
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if (this._scale === 0) {
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return 0;
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}
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return y / this._scale + this._viewportLoc.y;
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return toSigned32bit(y / this._scale + this._viewportLoc.y);
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}
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resize(width, height) {
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this._prevDrawStyle = "";
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this._fb_width = width;
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this._fb_height = height;
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this._fbWidth = width;
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this._fbHeight = height;
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const canvas = this._backbuffer;
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if (canvas.width !== width || canvas.height !== height) {
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@@ -256,9 +242,9 @@ export default class Display {
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// Update the visible canvas with the contents of the
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// rendering canvas
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flip(from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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this._renderQ_push({
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flip(fromQueue) {
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if (this._renderQ.length !== 0 && !fromQueue) {
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this._renderQPush({
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'type': 'flip'
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});
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} else {
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@@ -302,17 +288,6 @@ export default class Display {
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}
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}
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clear() {
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if (this._logo) {
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this.resize(this._logo.width, this._logo.height);
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this.imageRect(0, 0, this._logo.type, this._logo.data);
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} else {
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this.resize(240, 20);
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this._drawCtx.clearRect(0, 0, this._fb_width, this._fb_height);
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}
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this.flip();
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}
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pending() {
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return this._renderQ.length > 0;
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}
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@@ -325,9 +300,9 @@ export default class Display {
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}
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}
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fillRect(x, y, width, height, color, from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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this._renderQ_push({
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fillRect(x, y, width, height, color, fromQueue) {
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if (this._renderQ.length !== 0 && !fromQueue) {
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this._renderQPush({
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'type': 'fill',
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'x': x,
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'y': y,
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@@ -342,14 +317,14 @@ export default class Display {
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}
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}
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copyImage(old_x, old_y, new_x, new_y, w, h, from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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this._renderQ_push({
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copyImage(oldX, oldY, newX, newY, w, h, fromQueue) {
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if (this._renderQ.length !== 0 && !fromQueue) {
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this._renderQPush({
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'type': 'copy',
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'old_x': old_x,
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'old_y': old_y,
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'x': new_x,
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'y': new_y,
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'oldX': oldX,
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'oldY': oldY,
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'x': newX,
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'y': newY,
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'width': w,
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'height': h,
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});
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@@ -367,131 +342,54 @@ export default class Display {
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this._drawCtx.imageSmoothingEnabled = false;
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this._drawCtx.drawImage(this._backbuffer,
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old_x, old_y, w, h,
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new_x, new_y, w, h);
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this._damage(new_x, new_y, w, h);
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oldX, oldY, w, h,
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newX, newY, w, h);
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this._damage(newX, newY, w, h);
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}
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}
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imageRect(x, y, mime, arr) {
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imageRect(x, y, width, height, mime, arr) {
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/* The internal logic cannot handle empty images, so bail early */
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if ((width === 0) || (height === 0)) {
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return;
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}
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const img = new Image();
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img.src = "data: " + mime + ";base64," + Base64.encode(arr);
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this._renderQ_push({
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this._renderQPush({
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'type': 'img',
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'img': img,
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'x': x,
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'y': y
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'y': y,
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'width': width,
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'height': height
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});
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}
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// start updating a tile
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startTile(x, y, width, height, color) {
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this._tile_x = x;
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this._tile_y = y;
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if (width === 16 && height === 16) {
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this._tile = this._tile16x16;
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} else {
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this._tile = this._drawCtx.createImageData(width, height);
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}
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const red = color[2];
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const green = color[1];
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const blue = color[0];
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const data = this._tile.data;
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for (let i = 0; i < width * height * 4; i += 4) {
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data[i] = red;
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data[i + 1] = green;
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data[i + 2] = blue;
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data[i + 3] = 255;
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}
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}
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// update sub-rectangle of the current tile
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subTile(x, y, w, h, color) {
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const red = color[2];
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const green = color[1];
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const blue = color[0];
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const xend = x + w;
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const yend = y + h;
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const data = this._tile.data;
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const width = this._tile.width;
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for (let j = y; j < yend; j++) {
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for (let i = x; i < xend; i++) {
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const p = (i + (j * width)) * 4;
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data[p] = red;
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data[p + 1] = green;
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data[p + 2] = blue;
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data[p + 3] = 255;
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}
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}
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}
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// draw the current tile to the screen
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finishTile() {
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this._drawCtx.putImageData(this._tile, this._tile_x, this._tile_y);
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this._damage(this._tile_x, this._tile_y,
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this._tile.width, this._tile.height);
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}
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blitImage(x, y, width, height, arr, offset, from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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blitImage(x, y, width, height, arr, offset, fromQueue) {
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if (this._renderQ.length !== 0 && !fromQueue) {
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// NB(directxman12): it's technically more performant here to use preallocated arrays,
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// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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// this probably isn't getting called *nearly* as much
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const new_arr = new Uint8Array(width * height * 4);
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new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
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this._renderQ_push({
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const newArr = new Uint8Array(width * height * 4);
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newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
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this._renderQPush({
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'type': 'blit',
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'data': new_arr,
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'data': newArr,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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});
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} else {
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this._bgrxImageData(x, y, width, height, arr, offset);
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}
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}
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blitRgbImage(x, y, width, height, arr, offset, from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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// NB(directxman12): it's technically more performant here to use preallocated arrays,
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// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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// this probably isn't getting called *nearly* as much
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const new_arr = new Uint8Array(width * height * 3);
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new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
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this._renderQ_push({
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'type': 'blitRgb',
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'data': new_arr,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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});
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} else {
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this._rgbImageData(x, y, width, height, arr, offset);
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}
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}
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blitRgbxImage(x, y, width, height, arr, offset, from_queue) {
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if (this._renderQ.length !== 0 && !from_queue) {
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// NB(directxman12): it's technically more performant here to use preallocated arrays,
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// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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// this probably isn't getting called *nearly* as much
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const new_arr = new Uint8Array(width * height * 4);
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new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
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this._renderQ_push({
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'type': 'blitRgbx',
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'data': new_arr,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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});
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} else {
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this._rgbxImageData(x, y, width, height, arr, offset);
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// NB(directxman12): arr must be an Type Array view
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let data = new Uint8ClampedArray(arr.buffer,
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arr.byteOffset + offset,
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width * height * 4);
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let img = new ImageData(data, width, height);
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this._drawCtx.putImageData(img, x, y);
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this._damage(x, y, width, height);
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}
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}
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@@ -543,69 +441,30 @@ export default class Display {
|
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}
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_setFillColor(color) {
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const newStyle = 'rgb(' + color[2] + ',' + color[1] + ',' + color[0] + ')';
|
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const newStyle = 'rgb(' + color[0] + ',' + color[1] + ',' + color[2] + ')';
|
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if (newStyle !== this._prevDrawStyle) {
|
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this._drawCtx.fillStyle = newStyle;
|
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this._prevDrawStyle = newStyle;
|
||||
}
|
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}
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_rgbImageData(x, y, width, height, arr, offset) {
|
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const img = this._drawCtx.createImageData(width, height);
|
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const data = img.data;
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for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
|
||||
data[i] = arr[j];
|
||||
data[i + 1] = arr[j + 1];
|
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data[i + 2] = arr[j + 2];
|
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data[i + 3] = 255; // Alpha
|
||||
}
|
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this._drawCtx.putImageData(img, x, y);
|
||||
this._damage(x, y, img.width, img.height);
|
||||
}
|
||||
|
||||
_bgrxImageData(x, y, width, height, arr, offset) {
|
||||
const img = this._drawCtx.createImageData(width, height);
|
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const data = img.data;
|
||||
for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
|
||||
data[i] = arr[j + 2];
|
||||
data[i + 1] = arr[j + 1];
|
||||
data[i + 2] = arr[j];
|
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data[i + 3] = 255; // Alpha
|
||||
}
|
||||
this._drawCtx.putImageData(img, x, y);
|
||||
this._damage(x, y, img.width, img.height);
|
||||
}
|
||||
|
||||
_rgbxImageData(x, y, width, height, arr, offset) {
|
||||
// NB(directxman12): arr must be an Type Array view
|
||||
let img;
|
||||
if (supportsImageMetadata) {
|
||||
img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
|
||||
} else {
|
||||
img = this._drawCtx.createImageData(width, height);
|
||||
img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
|
||||
}
|
||||
this._drawCtx.putImageData(img, x, y);
|
||||
this._damage(x, y, img.width, img.height);
|
||||
}
|
||||
|
||||
_renderQ_push(action) {
|
||||
_renderQPush(action) {
|
||||
this._renderQ.push(action);
|
||||
if (this._renderQ.length === 1) {
|
||||
// If this can be rendered immediately it will be, otherwise
|
||||
// the scanner will wait for the relevant event
|
||||
this._scan_renderQ();
|
||||
this._scanRenderQ();
|
||||
}
|
||||
}
|
||||
|
||||
_resume_renderQ() {
|
||||
_resumeRenderQ() {
|
||||
// "this" is the object that is ready, not the
|
||||
// display object
|
||||
this.removeEventListener('load', this._noVNC_display._resume_renderQ);
|
||||
this._noVNC_display._scan_renderQ();
|
||||
this.removeEventListener('load', this._noVNCDisplay._resumeRenderQ);
|
||||
this._noVNCDisplay._scanRenderQ();
|
||||
}
|
||||
|
||||
_scan_renderQ() {
|
||||
_scanRenderQ() {
|
||||
let ready = true;
|
||||
while (ready && this._renderQ.length > 0) {
|
||||
const a = this._renderQ[0];
|
||||
@@ -614,7 +473,7 @@ export default class Display {
|
||||
this.flip(true);
|
||||
break;
|
||||
case 'copy':
|
||||
this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height, true);
|
||||
this.copyImage(a.oldX, a.oldY, a.x, a.y, a.width, a.height, true);
|
||||
break;
|
||||
case 'fill':
|
||||
this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
|
||||
@@ -622,18 +481,18 @@ export default class Display {
|
||||
case 'blit':
|
||||
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
|
||||
break;
|
||||
case 'blitRgb':
|
||||
this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
|
||||
break;
|
||||
case 'blitRgbx':
|
||||
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
|
||||
break;
|
||||
case 'img':
|
||||
if (a.img.complete) {
|
||||
if (a.img.width !== a.width || a.img.height !== a.height) {
|
||||
Log.Error("Decoded image has incorrect dimensions. Got " +
|
||||
a.img.width + "x" + a.img.height + ". Expected " +
|
||||
a.width + "x" + a.height + ".");
|
||||
return;
|
||||
}
|
||||
this.drawImage(a.img, a.x, a.y);
|
||||
} else {
|
||||
a.img._noVNC_display = this;
|
||||
a.img.addEventListener('load', this._resume_renderQ);
|
||||
a.img._noVNCDisplay = this;
|
||||
a.img.addEventListener('load', this._resumeRenderQ);
|
||||
// We need to wait for this image to 'load'
|
||||
// to keep things in-order
|
||||
ready = false;
|
||||
|
||||
Reference in New Issue
Block a user