Updated to noVNC 1.3.0, #2603

This commit is contained in:
Ylian Saint-Hilaire
2021-11-29 12:08:15 -08:00
parent a2ce9b8573
commit 112ebde4f2
75 changed files with 3712 additions and 60022 deletions

View File

@@ -1,6 +1,6 @@
/*
* noVNC: HTML5 VNC client
* Copyright (C) 2018 The noVNC Authors
* Copyright (C) 2019 The noVNC Authors
* Licensed under MPL 2.0 (see LICENSE.txt)
*
* See README.md for usage and integration instructions.
@@ -8,25 +8,20 @@
import * as Log from './util/logging.js';
import Base64 from "./base64.js";
import { supportsImageMetadata } from './util/browser.js';
import { toSigned32bit } from './util/int.js';
export default class Display {
constructor(target) {
this._drawCtx = null;
this._c_forceCanvas = false;
this._renderQ = []; // queue drawing actions for in-oder rendering
this._flushing = false;
// the full frame buffer (logical canvas) size
this._fb_width = 0;
this._fb_height = 0;
this._fbWidth = 0;
this._fbHeight = 0;
this._prevDrawStyle = "";
this._tile = null;
this._tile16x16 = null;
this._tile_x = 0;
this._tile_y = 0;
Log.Debug(">> Display.constructor");
@@ -60,21 +55,12 @@ export default class Display {
Log.Debug("User Agent: " + navigator.userAgent);
this.clear();
// Check canvas features
if (!('createImageData' in this._drawCtx)) {
throw new Error("Canvas does not support createImageData");
}
this._tile16x16 = this._drawCtx.createImageData(16, 16);
Log.Debug("<< Display.constructor");
// ===== PROPERTIES =====
this._scale = 1.0;
this._clipViewport = false;
this.logo = null;
// ===== EVENT HANDLERS =====
@@ -98,11 +84,11 @@ export default class Display {
}
get width() {
return this._fb_width;
return this._fbWidth;
}
get height() {
return this._fb_height;
return this._fbHeight;
}
// ===== PUBLIC METHODS =====
@@ -125,15 +111,15 @@ export default class Display {
if (deltaX < 0 && vp.x + deltaX < 0) {
deltaX = -vp.x;
}
if (vx2 + deltaX >= this._fb_width) {
deltaX -= vx2 + deltaX - this._fb_width + 1;
if (vx2 + deltaX >= this._fbWidth) {
deltaX -= vx2 + deltaX - this._fbWidth + 1;
}
if (vp.y + deltaY < 0) {
deltaY = -vp.y;
}
if (vy2 + deltaY >= this._fb_height) {
deltaY -= (vy2 + deltaY - this._fb_height + 1);
if (vy2 + deltaY >= this._fbHeight) {
deltaY -= (vy2 + deltaY - this._fbHeight + 1);
}
if (deltaX === 0 && deltaY === 0) {
@@ -156,18 +142,18 @@ export default class Display {
typeof(height) === "undefined") {
Log.Debug("Setting viewport to full display region");
width = this._fb_width;
height = this._fb_height;
width = this._fbWidth;
height = this._fbHeight;
}
width = Math.floor(width);
height = Math.floor(height);
if (width > this._fb_width) {
width = this._fb_width;
if (width > this._fbWidth) {
width = this._fbWidth;
}
if (height > this._fb_height) {
height = this._fb_height;
if (height > this._fbHeight) {
height = this._fbHeight;
}
const vp = this._viewportLoc;
@@ -194,21 +180,21 @@ export default class Display {
if (this._scale === 0) {
return 0;
}
return x / this._scale + this._viewportLoc.x;
return toSigned32bit(x / this._scale + this._viewportLoc.x);
}
absY(y) {
if (this._scale === 0) {
return 0;
}
return y / this._scale + this._viewportLoc.y;
return toSigned32bit(y / this._scale + this._viewportLoc.y);
}
resize(width, height) {
this._prevDrawStyle = "";
this._fb_width = width;
this._fb_height = height;
this._fbWidth = width;
this._fbHeight = height;
const canvas = this._backbuffer;
if (canvas.width !== width || canvas.height !== height) {
@@ -256,9 +242,9 @@ export default class Display {
// Update the visible canvas with the contents of the
// rendering canvas
flip(from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this._renderQ_push({
flip(fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
this._renderQPush({
'type': 'flip'
});
} else {
@@ -302,17 +288,6 @@ export default class Display {
}
}
clear() {
if (this._logo) {
this.resize(this._logo.width, this._logo.height);
this.imageRect(0, 0, this._logo.type, this._logo.data);
} else {
this.resize(240, 20);
this._drawCtx.clearRect(0, 0, this._fb_width, this._fb_height);
}
this.flip();
}
pending() {
return this._renderQ.length > 0;
}
@@ -325,9 +300,9 @@ export default class Display {
}
}
fillRect(x, y, width, height, color, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this._renderQ_push({
fillRect(x, y, width, height, color, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
this._renderQPush({
'type': 'fill',
'x': x,
'y': y,
@@ -342,14 +317,14 @@ export default class Display {
}
}
copyImage(old_x, old_y, new_x, new_y, w, h, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this._renderQ_push({
copyImage(oldX, oldY, newX, newY, w, h, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
this._renderQPush({
'type': 'copy',
'old_x': old_x,
'old_y': old_y,
'x': new_x,
'y': new_y,
'oldX': oldX,
'oldY': oldY,
'x': newX,
'y': newY,
'width': w,
'height': h,
});
@@ -367,131 +342,54 @@ export default class Display {
this._drawCtx.imageSmoothingEnabled = false;
this._drawCtx.drawImage(this._backbuffer,
old_x, old_y, w, h,
new_x, new_y, w, h);
this._damage(new_x, new_y, w, h);
oldX, oldY, w, h,
newX, newY, w, h);
this._damage(newX, newY, w, h);
}
}
imageRect(x, y, mime, arr) {
imageRect(x, y, width, height, mime, arr) {
/* The internal logic cannot handle empty images, so bail early */
if ((width === 0) || (height === 0)) {
return;
}
const img = new Image();
img.src = "data: " + mime + ";base64," + Base64.encode(arr);
this._renderQ_push({
this._renderQPush({
'type': 'img',
'img': img,
'x': x,
'y': y
'y': y,
'width': width,
'height': height
});
}
// start updating a tile
startTile(x, y, width, height, color) {
this._tile_x = x;
this._tile_y = y;
if (width === 16 && height === 16) {
this._tile = this._tile16x16;
} else {
this._tile = this._drawCtx.createImageData(width, height);
}
const red = color[2];
const green = color[1];
const blue = color[0];
const data = this._tile.data;
for (let i = 0; i < width * height * 4; i += 4) {
data[i] = red;
data[i + 1] = green;
data[i + 2] = blue;
data[i + 3] = 255;
}
}
// update sub-rectangle of the current tile
subTile(x, y, w, h, color) {
const red = color[2];
const green = color[1];
const blue = color[0];
const xend = x + w;
const yend = y + h;
const data = this._tile.data;
const width = this._tile.width;
for (let j = y; j < yend; j++) {
for (let i = x; i < xend; i++) {
const p = (i + (j * width)) * 4;
data[p] = red;
data[p + 1] = green;
data[p + 2] = blue;
data[p + 3] = 255;
}
}
}
// draw the current tile to the screen
finishTile() {
this._drawCtx.putImageData(this._tile, this._tile_x, this._tile_y);
this._damage(this._tile_x, this._tile_y,
this._tile.width, this._tile.height);
}
blitImage(x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
blitImage(x, y, width, height, arr, offset, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
const new_arr = new Uint8Array(width * height * 4);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this._renderQ_push({
const newArr = new Uint8Array(width * height * 4);
newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
this._renderQPush({
'type': 'blit',
'data': new_arr,
'data': newArr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._bgrxImageData(x, y, width, height, arr, offset);
}
}
blitRgbImage(x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
const new_arr = new Uint8Array(width * height * 3);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this._renderQ_push({
'type': 'blitRgb',
'data': new_arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._rgbImageData(x, y, width, height, arr, offset);
}
}
blitRgbxImage(x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
const new_arr = new Uint8Array(width * height * 4);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this._renderQ_push({
'type': 'blitRgbx',
'data': new_arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._rgbxImageData(x, y, width, height, arr, offset);
// NB(directxman12): arr must be an Type Array view
let data = new Uint8ClampedArray(arr.buffer,
arr.byteOffset + offset,
width * height * 4);
let img = new ImageData(data, width, height);
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, width, height);
}
}
@@ -543,69 +441,30 @@ export default class Display {
}
_setFillColor(color) {
const newStyle = 'rgb(' + color[2] + ',' + color[1] + ',' + color[0] + ')';
const newStyle = 'rgb(' + color[0] + ',' + color[1] + ',' + color[2] + ')';
if (newStyle !== this._prevDrawStyle) {
this._drawCtx.fillStyle = newStyle;
this._prevDrawStyle = newStyle;
}
}
_rgbImageData(x, y, width, height, arr, offset) {
const img = this._drawCtx.createImageData(width, height);
const data = img.data;
for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
data[i] = arr[j];
data[i + 1] = arr[j + 1];
data[i + 2] = arr[j + 2];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
}
_bgrxImageData(x, y, width, height, arr, offset) {
const img = this._drawCtx.createImageData(width, height);
const data = img.data;
for (let i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
data[i] = arr[j + 2];
data[i + 1] = arr[j + 1];
data[i + 2] = arr[j];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
}
_rgbxImageData(x, y, width, height, arr, offset) {
// NB(directxman12): arr must be an Type Array view
let img;
if (supportsImageMetadata) {
img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
} else {
img = this._drawCtx.createImageData(width, height);
img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
}
this._drawCtx.putImageData(img, x, y);
this._damage(x, y, img.width, img.height);
}
_renderQ_push(action) {
_renderQPush(action) {
this._renderQ.push(action);
if (this._renderQ.length === 1) {
// If this can be rendered immediately it will be, otherwise
// the scanner will wait for the relevant event
this._scan_renderQ();
this._scanRenderQ();
}
}
_resume_renderQ() {
_resumeRenderQ() {
// "this" is the object that is ready, not the
// display object
this.removeEventListener('load', this._noVNC_display._resume_renderQ);
this._noVNC_display._scan_renderQ();
this.removeEventListener('load', this._noVNCDisplay._resumeRenderQ);
this._noVNCDisplay._scanRenderQ();
}
_scan_renderQ() {
_scanRenderQ() {
let ready = true;
while (ready && this._renderQ.length > 0) {
const a = this._renderQ[0];
@@ -614,7 +473,7 @@ export default class Display {
this.flip(true);
break;
case 'copy':
this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height, true);
this.copyImage(a.oldX, a.oldY, a.x, a.y, a.width, a.height, true);
break;
case 'fill':
this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
@@ -622,18 +481,18 @@ export default class Display {
case 'blit':
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgb':
this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgbx':
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'img':
if (a.img.complete) {
if (a.img.width !== a.width || a.img.height !== a.height) {
Log.Error("Decoded image has incorrect dimensions. Got " +
a.img.width + "x" + a.img.height + ". Expected " +
a.width + "x" + a.height + ".");
return;
}
this.drawImage(a.img, a.x, a.y);
} else {
a.img._noVNC_display = this;
a.img.addEventListener('load', this._resume_renderQ);
a.img._noVNCDisplay = this;
a.img.addEventListener('load', this._resumeRenderQ);
// We need to wait for this image to 'load'
// to keep things in-order
ready = false;