MeshCentral/public/scripts/agent-rdp-0.0.1.js

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/**
* @description RDP Remote Desktop
* @author Ylian Saint-Hilaire
* @version v0.0.1
*/
// Construct a RDP remote desktop object
var CreateRDPDesktop = function (canvasid) {
var obj = {}
obj.m = {};
obj.State = 0;
obj.canvas = Q(canvasid);
obj.CanvasId = canvasid;
if (typeof canvasid === 'string') obj.CanvasId = Q(canvasid);
obj.Canvas = obj.CanvasId.getContext('2d');
obj.ScreenWidth = obj.width = 1280;
obj.ScreenHeight = obj.height = 1024;
function mouseButtonMap(button) {
// Swap mouse buttons if needed
if (obj.m.SwapMouse === true) return [2, 0, 1, 0, 0][button];
return [1, 0, 2, 0, 0][button];
};
obj.Start = function (nodeid, port, credentials) {
changeState(1);
obj.nodeid = nodeid;
obj.port = port;
obj.credentials = credentials;
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var options = { savepass: credentials.savecred, useServerCreds: credentials.servercred, width: credentials.width, height: credentials.height, flags: credentials.flags };
if (credentials.width && credentials.height) {
options.width = obj.ScreenWidth = obj.width = credentials.width;
options.height = obj.ScreenHeight = obj.height = credentials.height;
delete credentials.width;
delete credentials.height;
}
obj.render = new Mstsc.Canvas.create(obj.canvas);
obj.socket = new WebSocket('wss://' + window.location.host + '/mstscrelay.ashx'); // TODO: Support domains
obj.socket.binaryType = 'arraybuffer';
obj.socket.onopen = function () {
changeState(2); // Setup state
obj.socket.send(JSON.stringify(['infos', {
ip: obj.nodeid,
port: obj.port,
screen: { width: obj.width, height: obj.height },
domain: credentials.domain,
username: credentials.username,
password: credentials.password,
options: options,
locale: Mstsc.locale()
}]));
};
obj.socket.onmessage = function (evt) {
if (typeof evt.data == 'string') {
// This is a JSON text string, parse it.
var msg = JSON.parse(evt.data);
switch (msg[0]) {
case 'rdp-connect': {
changeState(3);
obj.rotation = 0;
obj.Canvas.setTransform(1, 0, 0, 1, 0, 0);
obj.Canvas.canvas.width = obj.ScreenWidth;
obj.Canvas.canvas.height = obj.ScreenHeight;
obj.Canvas.fillRect(0, 0, obj.ScreenWidth, obj.ScreenHeight);
if (obj.m.onScreenSizeChange != null) { obj.m.onScreenSizeChange(obj, obj.ScreenWidth, obj.ScreenHeight, obj.CanvasId); }
break;
}
case 'rdp-bitmap': {
if (obj.bitmapData == null) break;
var bitmap = msg[1];
bitmap.data = obj.bitmapData; // Use the binary data that was sent earlier.
delete obj.bitmapData;
obj.render.update(bitmap);
break;
}
case 'rdp-close': {
obj.Stop();
break;
}
case 'rdp-error': {
var err = msg[1];
console.log('[mstsc.js] error : ' + err.code + '(' + err.message + ')');
obj.Stop();
break;
}
}
} else {
// This is binary bitmap data, store it.
obj.bitmapData = evt.data;
}
};
obj.socket.onclose = function () { changeState(0); };
changeState(1);
}
obj.Stop = function () {
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obj.Canvas.fillRect(0, 0, obj.ScreenWidth, obj.ScreenHeight);
if (obj.socket) { obj.socket.close(); }
}
function changeState(newstate) {
if (obj.State == newstate) return;
obj.State = newstate;
if (obj.onStateChanged != null) obj.onStateChanged(obj, obj.State);
}
function getPositionOfControl(Control) {
var Position = Array(2);
Position[0] = Position[1] = 0;
while (Control) { Position[0] += Control.offsetLeft; Position[1] += Control.offsetTop; Control = Control.offsetParent; }
return Position;
}
function getMousePosition(event) {
var ScaleFactorHeight = (obj.Canvas.canvas.height / obj.CanvasId.clientHeight);
var ScaleFactorWidth = (obj.Canvas.canvas.width / obj.CanvasId.clientWidth);
var Offsets = getPositionOfControl(obj.Canvas.canvas);
var X = ((event.pageX - Offsets[0]) * ScaleFactorWidth);
var Y = ((event.pageY - Offsets[1]) * ScaleFactorHeight);
if (event.addx) { X += event.addx; }
if (event.addy) { Y += event.addy; }
return { x: X, y: Y };
}
obj.m.mousemove = function (e) {
if (!obj.socket || (obj.State != 3)) return;
var m = getMousePosition(e);
if ((m.x < 0) || (m.y < 0) || (m.x > obj.ScreenWidth) || (m.y > obj.ScreenHeight)) return;
obj.mouseNagleData = ['mouse', m.x, m.y, 0, false];
if (obj.mouseNagleTimer == null) { obj.mouseNagleTimer = setTimeout(function () { obj.socket.send(JSON.stringify(obj.mouseNagleData)); obj.mouseNagleTimer = null; }, 50); }
e.preventDefault();
return false;
}
obj.m.mouseup = function (e) {
if (!obj.socket || (obj.State != 3)) return;
var m = getMousePosition(e);
if ((m.x < 0) || (m.y < 0) || (m.x > obj.ScreenWidth) || (m.y > obj.ScreenHeight)) return;
if (obj.mouseNagleTimer != null) { clearTimeout(obj.mouseNagleTimer); obj.mouseNagleTimer = null; }
obj.socket.send(JSON.stringify(['mouse', m.x, m.y, mouseButtonMap(e.button), false]));
e.preventDefault();
return false;
}
obj.m.mousedown = function (e) {
if (!obj.socket || (obj.State != 3)) return;
var m = getMousePosition(e);
if ((m.x < 0) || (m.y < 0) || (m.x > obj.ScreenWidth) || (m.y > obj.ScreenHeight)) return;
if (obj.mouseNagleTimer != null) { clearTimeout(obj.mouseNagleTimer); obj.mouseNagleTimer = null; }
obj.socket.send(JSON.stringify(['mouse', m.x, m.y, mouseButtonMap(e.button), true]));
e.preventDefault();
return false;
}
obj.m.handleKeyUp = function (e) {
if (!obj.socket || (obj.State != 3)) return;
obj.socket.send(JSON.stringify(['scancode', Mstsc.scancode(e), false]));
e.preventDefault();
return false;
}
obj.m.handleKeyDown = function (e) {
if (!obj.socket || (obj.State != 3)) return;
obj.socket.send(JSON.stringify(['scancode', Mstsc.scancode(e), true]));
e.preventDefault();
return false;
}
obj.m.mousewheel = function (e) {
if (!obj.socket || (obj.State != 3)) return;
var m = getMousePosition(e);
if ((m.x < 0) || (m.y < 0) || (m.x > obj.ScreenWidth) || (m.y > obj.ScreenHeight)) return;
if (obj.mouseNagleTimer != null) { clearTimeout(obj.mouseNagleTimer); obj.mouseNagleTimer = null; }
var delta = 0;
if (e.detail) { delta = (e.detail * 120); } else if (e.wheelDelta) { delta = (e.wheelDelta * 3); }
if (delta != 0) { obj.socket.send(JSON.stringify(['wheel', m.x, m.y, delta, false, false])); }
e.preventDefault();
return false;
}
obj.m.mousedblclick = function () { }
obj.m.handleKeyPress = function () { }
obj.m.setRotation = function () { }
return obj;
}